Dario has continued to be busy here is some more of his artwork, its all brilliant but specifically I adore the picture of Lankor Myh Sage Bluebird.
More will be in the supplement….





Dario has continued to be busy here is some more of his artwork, its all brilliant but specifically I adore the picture of Lankor Myh Sage Bluebird.
More will be in the supplement….
Dario Corallo has produced the first stunning character pictures for Balazar 1625, some old favourites, some new Characters.
An extract from something i’m writing for the forthcoming Balazar 1625 Jonstown Compendium supplement that has much wider application. So I thought i’d share it.
If as a gamemaster you are looking for something to add an extra twist or nuance for an encounter, we list several different motives for interactions which can add variation to stop encounters becoming too familiar. Maybe even make a random encounter the kernel of a major plot
This post is a sample character from Rubble Runners Vol 2 which can be found here .
Relic Hunter & Wildsage, Rune Priest of Lhankor Mhy Male, 43, From Nochet Resident in Pavis
Clever, Intense, Creative. Lighthearted
Ristarl is a travelling Wildsage who has come to Pavis. He believes the Rubble has opened now the Lunars have left and that there is opportunity from profit, knowledge, and fame. He seeks to exploit this opportunity with his wife and business partner Tarelis a follower of Issaries.
A charismatic man. He has ragged features, long hair and unkept beard. But what stands out about him is his restlessness, intensity, and personal energy. Both a trained sage and rugged adventurer he has told himself that this is his one last expedition before he settles down to a more subdued life. However, he is also aware has said that before.
A scholar and expert on the Empire of Wyrms Friends and is very keen to experience of the buildings, relics and artifacts of the EWF in which can be found in the Rubble.
The local Lhankor Myh priests and the sages at the Pavis temple are very frustrated at his presence, believing that he is encroaching within their territory. Neither will publicly act against him, but also neither see the need to make his stay in Pavis a comfortable experience.
He has developed a strange understanding of the world through an understanding of the dragon rune, he has become Left-handed in the process, but tries to hide it with strangers.
Has developed a way of using the find air spell to locate previous unfound rooms and chambers in ruins and complexes which is novel and has made him a good treasure seeker with the ability to find chambers previously undisturbed for centuries.
Characteristics
STR 11 CON 14 SIZ 12 INT 17 DEX 15 CHA 14 POW 18
Hit Points: 14 Move: 8
DEX SR: 2 SIZ SR: 2
Runes: Water 60%, Truth 95%, Harmony 67%, Man 78%, Dragon 24%
Rune Points: 8
Rune Spells: Analyze Magic, Knowledge, Mind Read, Translate, Truespeak, Clever Tounge, Restore Health, Find Air
Traded Runespells: Path Watch, Lock
Spirit Magic: Farsee, Detect Magic, Detect Life, Detect Undead, Detect Trap, Extinguish, Fireblade, Befuddle, Demoralise
Magic Points: 43 (18 + 11 + 14)
Passions: Devotion Lhankor Mhy 87%, Loyalty Temple 69%, Hate Authority 68%
Reputation: 31%
Spirit Combat Damage: 1D6+1
Location | D20 | AP/HP |
Right Leg | 1-4 | 6/5 |
Left Leg | 5-8 | 6/5 |
Abdomen | 9-11 | 5/5 |
Chest | 12 | 5/6 |
Right Arm | 13-15 | 6/4 |
Left Arm | 16-18 | 6/4 |
Head | 19-20 | 6/5 |
Weapon | % | Damage | SR | Pts |
Klanth | 77 | 1D10+1 | 6 | 12 |
Large Shield | 72 | 1D6 | 7 | 24 |
Staff | 56 | 1D8 | 5 | 10 |
Armor: Heavy Scale Hauberk, Plate Greaves & Vambraces, Closed Helm
Skills: Evaluate 67%, Cult Lore Lhankor Mhy 94%, Dodge 65%, Draconic Lore 78%, Homeland Lore Pavis 71%, Homeland Lore Esrolia 93%, Celestial Lore 38%, Read Write Esrolian 93%, Read Write Old Pavic 45%, Read/Write Auld Wyrmish 54%, Dodge 65%, Jump 74%, Charm 56%, Customs Esrolian 67%, Customs Pavis 54%, Library Use 54%, Insight Human 65%, Spirit Combat 65%, Listen 58%, Scan 63%, Search 89%,
Languages: Esrolian 87%, Tradetalk 48%, Heortling 67%, Old Pavic 46%, Auld Wyrmish23%
Magic Items: Large Iron shield, POW Storage Crystal 11pt
Treasures: 45L carried with him, Letters of Credit worth 2400L with the Issaries Temple, 650 L of jewelry.
Ransom: 800L from Tarelis or 1250 from Nochet Lhankor Mhy temple
Seeker –Allied Spirit,
INT: 15 POW: 14 CHA: 13
Spirit Magic: Heal 4, Shimmer 4
We have a quality set of Runequest specific PC character figures available for the first time since the Citadel box sets of the 1980’s years. Currently available on Kickstarter for £30.00 from Mad Knight Castings are a great set of 9 figures modelled on the pregens characters from Runequest Glorantha and there animal sidekicks.
I have set of the Runequest these figures provided for review, and will do my best to do give them the positive description they rightly deserve.
All the pregens are available as a complete set comprising of Yanioth, Sorala, Nathem with shadow cat, Vasana, Vishi Dunn with baboon sidekick, Vostor and Harmast, and the representations are directly based upon the artwork that can be found in the Runequest Glorantha rulebook.
The figures are great sculpts, cast in metal and in most cases reflect the delicate nature of the characters as depicted in the original artwork. Vostor is a more robust figure that reflects how the character has been drawn.
Sculpts are clear and the figures come well defined with either no or very little flash and no visible mold lines. The level of detail is excellent and I definitely feel that time has been taken to create miniatures that are interesting and challenging to paint.
The gender split with 3 female characters out of 7 is good, and the mix of priestess, sage and warrior giving the figures good scope of usage. The 4 males figures with Lunar and Orlanthi warriors hunter and shaman cover a good range of uses but are themes that have been well worked before.
One of the infesting things for a guys who usually buys plastic figures mainly is the size difference between the figures, it is obvious the design team put thought and time in sizing these figures to reflect the stats in RQG books.
Vostor is a wide, solid and chunky figure ( strangely reminding me of the first citadel paladin figure I bought in 1983.) Yanioth this tall and elegant, but a surprisingly weighty miniature. Vasana, Solara and Vishi Dunn are slighter, smaller more delicate figurers as befits their characters. Nathem is tall sculpt and Harmast is a slight but mid sized figure.
Vishis baboon and Nathems shadow cat are welcome additions to the set
I find the set of 9 very reminiscent of the Citadel figures boxes of the 1980’s. As well as being direct representations of the pregens they also are a nice cross section of character figures that can be found in Glorantha and I think can have a much wider usage.
If I was to have one criticism it would be that the face details isn’t as consistently of the same standard i’d expect from the plastic miniatures I usally buy, but I think the expectation that it would be in is unrealistic. The standard and feel is very similar to or a slight improvement from the Mad knight Babeester Gor warriors I picked up in a kick starter last year.
I’ve had a lot of fun trying to get these guys painted but seeing as they are works in progress. I will leave it with the excellent Mad Knight pics at the moment.
Also as part of this Kick starter are Humakti Ducks. Agimori Hunters and Pikemen, and the Lunar Standfast Regiment both mounted and on foot.
Also available of those backing the kick starter are many of mad knights previous releases including Lunar Assasins, Many varieties of Lunar Troops, Babeester Gor warriors, Trollkin, Trolls, Troll Caravans and much much more.
The kick starter ends on the 22nd of April and can be found here. I would heartily recommend getting on board.
Part 3 of the series of bringing he Balazar timeline up to 1625.
The aim was to create a citadel with a different flavour which was a religious dictatorship, with a capable religious king who had got so ill and paranoid he no longer knew friend or foe.
The old PC’s should be easy to spot but go with it, but I have hopefully stepped away from aren’t the old PC’s great vibe, and rewritten them as potential agent provocateurs, mentors, employers and antagonists to make other peoples games great.
So the 4th of this series will be the history of the Redrock clan.
1617
1618
1619
1620
1621
1622
1623
1624
1625
Citadel of Dykene in 1625
Tribe of Dykene in 1625
To Supplement the Elkoi timeline I published a few months ago. Here is a draft of Trilus timeline to bring us up to 1625.
The aim is to create a citadel with a very different feel to Elkoi. So Trilus is strong, prosperous, stable and well run. It makes a good place for a storyteller/ref/gm to base the players if they want them to have a safe stable base from which to explore the rest of Balazar.
Characters from Old campaigns start to make an appearance in this timeline now. I hope thy add flavour rather than dominate the background, enjoy and feel free to comment. This is a draft version so comments may get amalgamated into a final version.
1617
1618
1619
1620
1621
1622
1623
1624
1625
Citadel of Trilus in 1625
Tribe of Trilus in 1625
I am looking to write a timeline for Balazar 1617 to 1625. This is a first draft of the Elkoi. ( There will be more drafts). I’m just putting it out there in an embryonic form for thoughts, comments, inspiration and sheer kicks.
More linked Balazar timelines will come. If I get good feedback and I can work out how to pull my material into a sensible cohesive whole without infringing on Chaosium’s IP, I will pull something significant together for the Johnstown compendium.
Just a note this Citadel has by far the most turbulent timeline, the rest of Balazar will have seen nowhere near as much change and trouble. This is a first draft, additions and revisions will be made.
The aim is to create a citadel which is lawless, cutthroat and den of thieves of villainy, giving it a significantly different feel from the other two.
1617
1618
1619
1620
1621
.1622
1623
1624
1625
Citadel of Elkoi in 1625
Tribe of Elkoi in 1625
Note; This review has be concluded by building one sprue, and extrapolating results from there. Also the review will be slanted to using these figures for Runequest and Glorantha RPG’s and war games.
I just really love these figures and they have exceeded expectation in most departments. The design and build quality on them is outstanding. They have a great range of parts and some really neat design features.
They complement my other plastic miniatures perfectly in terms of build and introducing new, interesting and different components for my collection of parts.
In each box you get 5 sprues, each with.
So in total that 10 Dogs, 30 Bodies, 90 shields, 50 heads, 10 cloaks, 75 right arms and more stuff as well. Excellent value.
However envisioning these in Glorantha we have a few uses for these guys;
Recommendations –
If you are using plastic miniatures for Runequest or any Glornathan RPG, buy at least a couple of sprues of these; good figures and the range of parts you get is well worth it.
If you want to put together an Orlanthi clan or warband, i’d recommend mixing a box of these with other figures ( Gripping Beast, Victrix & Fireforge ) to get a nice varied warband.
Note imagery is from Wargames Atlantic. I will add some shots of my less glorious attempts in a little while.
Adventuring Healer, Initiate of Chalana Arroy
Male, 26 Satarite in New Pavis
Orvost presents himself as the traditional Orlanthi Hero – strong, boisterous, boastful, amorous, and full of life. And he really likes a drink or three!
An initiate of Chalana Arroy, Orvost claims that he emphasises the Lightbringer aspect of the goddess, the quester who risked all to bring healing into the dark and dangerous places of the world. He is recent arrival from Sartar following the liberation of Pavis, he regularly joins and assists the various expeditions into the Big Rubble.
On these expeditions he always wears a stylized version of the healer’s white robes over metal armor and carries a large shield. He has never worn or used an offensive weapon, but has a reputation for bravery to the point of foolhardiness. Often wadding into midst of combat to heal comrades and defending the fallen with his armored body. Many think this behavior unbecoming of a follower of Chalana Arroy.