I created this list for when my PC’s visited Gonn Orta’s Castle a couple of weeks ago. Thought it’s not the full rewrite up on Gonn Orta I was after ( it may come later and its concepts underpin some parts of the list.), but in the spirit of sharing I thought id share this list of items and agendas as it may help, inspire or just save people bit of time.
I have also in a spirit of generosity described things in a away that works best for RQG, but they should translate into most Gloranthan Systems very easily.
Prices are not included as money works differently in everyone else campaigns, and I think for the big exciting stuff Gonn Ortas Agneda is more than cash, and barter will be the name of the game. Smaller items with be traded for cash without question.
Power Storage Cystals: POW 4,4,4,6,6,7,8,9,11,13,14,18
The most loved and highest status trollkin may even have full troll names, many will have shortened or abbreviated troll names, whilst others nick names, insults names, jokes, sounds and some may still not have there own a name.
Most trollkin just have a forename, but small numbers maybe given a title which is usually something to distinguish the trollkin as a trollkin and not a full troll, so tends not to be complementary.
It’s a pleasure to review this figures which I can only describe as delightfully Gloranthan. The team who conceptualised, designed and created these miniatures have the same love and knowledge of Gloranthan than everyone else in the forum and it is clear to see.
I have never really done the kick-starter thing, so now regret only dipping my toe into the water with this wonderful kick-starter from Mad Knight miniatures, and only ordering the trollkin.
Having been back into figures or miniatures for RQ for the last few months, I have come to a few conclusions about what actually works in terms of putting a decent range of miniatures together for my game.
I started off jumping into historic miniatures and was attracted to plastic because of the price. However always held an opinion that a nice metal figure was a better option, and a more desired choice. I can still remember loving the weight of my first citadel miniature in 1983 and convincing myself this was more than toy soldier.
However head has started to overrule heart and I have come to conclusion where possible plastic figures are far superior in terms of what they offer than metal ones, and it is would be advisable to use them whenever possible.
OK earlier tonight I asked for inspiration for items on a troll trade beetle, here is the list of items that we the group came up with, I got round to using most of it . Its all not magical and just colourful items to spice up the game.
I’ve split into general item’s that could be refused, religious stuff I particularly wanted and silly stuff that just some fun. So thanks everyone for the input and i’m still willing to add more to the list.
A few months ago I was sent a couple of boxes of Gripping Beast dark age warriors for review. I painted one box rather quickly as my reintroduction into miniature painting and I won’t scare you with an more pictures of the results. Initial thoughts can be found here.
However the 2nd box I decided I was going to use for conversion as I thought one the main benefits of the figures was there simplicity and thus the adaptability.
However figure conversion and painting takes a while especially when you have a skill set like mine. So after a few months relearning how to paint , glue and photograph a miniature I think I have something to share.
Though not everyone agrees I have never considered the spirit magic list within any version of Runequest to be exhaustive, they are just list of Spirit Magics which are most applicable to game play.
Magic is not extraordinary in Glorantha and is something most people practice as a day to day principle. The concept that magic is a rare thing for adventures and powerful characters only is something which in my opinion is alien to the world of Glorantha and belongs in other (lesser) fantasy universes.
One of the nice features of RQG has been the family heirloom table on RQG pg . However due to size available in the book we have a limited table with 20 options, which means that quickly many characters will have exactly same items. I found this out testing 3 or 4 characters and checking through the pregens.
Thus to enhance the variations and options we have extended that list out to work on a d100 roll and have subsection for matrixes. The aims to give a much higher degree of variation in what can be found and to save refs having to come up with variations on the fly.
Below are my version of the rules RQG for character creation for Balazaring characters.
With cults and professions the common ones can be chosen at any time. For the rarer ones I would suggest consulting the GM before hand as they are rare and will create a close proximity to significant location, events and NPC’s which may have a bearing on the game.
The Balazarings are a hunter gathering people found only in the land of Balazar to north of Dragonpass. The vast majority of Balazarings are clan based people, who are semi nomadic within their clans traditional hunting grounds.