Category Archives: Balazarings

WOD:Glorantha – Balazaring Character Archetypes

Seeing as I have got the character definition a system just about started I thought id start to stat a few things up with as a test, below are the archetypes for the Balazar region.

These are quick stats for generic people you may meet and a nice place to start from if you are building more fully rounded NPC’s. I will fill out a few more types later in other posts but here some balazaring archetypes top start with.

From this point on all NPC’s and encounters will defined by WOD:Glorantha and maybe links to RQ6 encounter generator and any subsequent incarnations.

Archetype –  Balazaring Hunter, Foundchild initiate

Nature:                  Varied
Demeanour:        Predator/Traditionalist/Wanderer/Survivor
Physical:               Strength  2, Dexterity 3, Stamina 3
Mental :                 Intelligence 2, Wits 2, Perception 3
Social:                     Manipulation 2, Appearance 2, Charisma 2
Talents:                  Alertness 3, Athletics 2, Brawl 2, Dodge 2,
Skills:                      Archery 3, Crafts 2 , Melee 2, Stealth 2, Survival 3
Knowledge’s:      Culture 2, Medicine 3, Myth 1, Spirit Lore 1
Essence:                 2
Quintessence:     7
Willpower:            3
Runes:                    Fire 1, Death 2, Harmony 2,
Spirit Magic:        Beast Call 2, Disruption 2, Mobility 2,Speedart
Higher Magic:     None
Virtues:                  Vigor 3, Trust 3, Generosity 3
Backgrounds:     Cult Status 1, Destiny, Family 2, Past Lives 2 Witta 2
Flaws & Merits:  None
Gear:                       2H Spear 3pt, Hand Axe 2pt, 1 pt furs

Archetype –  Balazaring Raider, Foundchild initiate

Nature:                 Varied
Demeanour:       Predator/Traditionalist/Wanderer/Survivor
Physical:               Strength  3, Dexterity 3, Stamina 3
Mental :                 Intelligence 2, Wits 2, Perception 3
Social:                    Manipulation 2, Appearance 2, Charisma 2
Talents:                 Alertness 3, Athletics 2, Brawl 3, Dodge 3,
Skills:                     Archery 3, Crafts 2 , Melee 3, Stealth 2, Survival 3
Knowledge’s:     Culture 2, Medicine 2, Myth 2, Spirit Lore 1
Essence:                2
Quintessence:    7
Willpower:            4
Runes:                    Air 1, Death 2, Harmony2,
Spirit Magic:        Beast Call 2, Disruption 2, Mobility 2,Speedart, Bladesharp 2
Higher Magic:     None
Virtues:                  Vigor 4, Trust 3, Generosity 3
Backgrounds:     Cult Status 1, Destiny, Family 2, Past Lives 2 Witta 2
Flaws & Merits:  None
Gear:                       2H spear 3pt, Hand Axe 2pt, Heavy Furs or leathers 2pt

Archetype –  Balazaring Gatherer, Hearth Mother Initiate

Demeanour:         Traditionalist/Wanderer/Follower/Survivor
 Physical:               Strength  2, Dexterity 2, Stamina 3
Mental :                  Intelligence 2, Wits 3, Perception 3
Social:                     Manipulation 2, Appearance 2, Charisma 2
Talents:                  Alertness 3, Athletics 2, Brawl 2, Dodge 2,
Skills:                      Archery 2, Crafts 3 , Melee 2, Stealth 2, Survival 3
Knowledge’s:      Culture 2, Medicine 3, Myth 3, Spirit Lore 2
Essence:                 2
Quintessence:     7
Willpower:            3
Runes:                    Fire 2, Life 2, Man
Spirit Magic:        Beast Call 2, Disruption 2, Mobility 2,Speedart, Bladesharp 2
Higher Magic:     None
Virtues:                  Resilient 3, Trust 3, Compassion 3
Backgrounds:     Cult Status 1, Destiny, Family 2, Past Lives 2 Witta 2
Flaws & Merits:   None
Gear:                      2pt spear, 2pt knife, 1 pt furs or leathers.

Archetype –  Balazaring Citadel Warrior, Yelamlio Initiate
Nature:                  Varied
Demeanour:        Bravo/Cavalier/Traditionalist/Preditor/Survivor
Physical:               Strength  3, Dexterity 3, Stamina 3
Mental :                 Intelligence 2, Wits 2, Perception 3
Social:                    Manipulation 2, Appearance 2, Charisma 2
Talents:                  Alertness 2, Athletics 2, Brawl 3, Dodge 3,
Skills:                      Archery 3, Crafts 2 , Melee 3, Stealth 2, Survival 2
Knowledge’s:      Culture 2, Medicine 2, Myth 2, Spirit Lore 1
Essence:                 2
Quintessence:     7
Willpower:            4
Runes:                    Fire 2, Death 2,  Truth 1,
Spirit Magic:        Protection 2, Disruption 2,Speedart,  Bladesharp 2
Rune Magic:         None
Virtues:                   Vigor 4, Trust 3, Generosity 3
Backgrounds:      Cult Status 2, Destiny, Past Lives 2, Status 1, Witta 2
Flaws & Merits:   Geas -Never trust a foreigner,
Gear:                        2h Long spear 3pt, Battle Axe 3pt, 3pt Light Scale, Medium shield 1pt

Archetype –  Balazaring Pig Farmer, Yelmalio lay member
Demeanour:         Follower/Curmudgeon/Traditionalist
Physical:                Strength  2, Dexterity 2, Stamina 2
Mental :                  Intelligence 2, Wits 2, Perception 2
Social:                     Manipulation 2, Appearance 2, Charisma 2
Talents:                  Alertness 2, Athletics 2, Brawl 2, Dodge 2,
Skills:                      Animal Care 3, Crafts 2 , Commerce 2, Melee 1
Knowledge’s:      Culture 2, Medicine 2, Myth 1, Divine Lore 1
Essence:                 1
Quintessence:     4
Willpower:            3
Runes:                    Fire 1, Truth 1, Life 1,
Spirit Magic:         Endurance,  Heal, Becalm
Rune Magic:          None
Virtues:                   Vigor 2, Trust 4, Generosity 4
Backgrounds:       Cult Status 1, Family 2,  Property 1, Status 2, Witta 2
Flaws & Merits:   None
War Gear:               Knife 1pt,  Club 1pt, leathers 1pt

Archetype –  Balazaring Crafter, Yelmalio lay member
Nature:                    Varied
Demeanour:          Architect/Follower/Perfectionist /Traditionalist
Physical:                 Strength  2, Dexterity 2, Stamina 2
Mental :                    Intelligence 2, Wits 3, Perception 2
Social:                       Manipulation 2, Appearance 2, Charisma 2
Talents:                    Alertness 2, Athletics 2, Brawl 2, Dodge 2,
Skills:                        Crafts 4 , Commerce 2, Melee 1
Knowledge’s:        Culture 2, Medicine 2, Myth 1, Divine Lore 1
Essence:                  2
Quintessence:      7
Willpower:             3
Runes:                      Fire 2, Truth 2, Mastery
Spirit Magic:         Endurance,  Crafters boon, Glue, Repair
Rune Magic:          None
Virtues:                   Vigor 3, Trust 3, Generosity 3
Backgrounds:       Cult Status 1, Family 2, Influence 1, Status 2, Witta 2
Flaws & Merits:    None
War Gear:                1H Short Spear 2pt, knife 1pt leathers 1pt

Tasha Yarick,

Hearthmother Initiate, 17
Runes: Fire, Illusion, Communication
Threat Level **
Traits: Disarming smile, Calm, Brave, Dependable, Suspicious

A young Elkoi balazaring clanswoman , who is the Orlanthi balazarings Thrax’s Halfface main informer and contact in Elkoi.

Her mother  was killed some 6 years ago by Lunar soldiers on ’R & R’. She now works as a tavern girl in the Kings Inn in at Elkoi and has done for the past 2 years.

Thrax encountered her when she said she wanted to she wanted to join Orlanth and fight Lunars, which was never  going to be a good fit. He claims he will connect her with his friends her when ‘she has done this job for him’, but it is never likely to happen.

Tasha has no combat capacity but she has been taught to read and write some Lunar by Thrax. He thinks highly of her, and says she ‘has balls bigger than any mans’. He however struggles to know he will probably get her killed

She has  developed a love of gambling and sometimes can be found dicing with the soldiers in her leisure hours. She has a good understanding of what is going on in Elkoi and is sometime cocky and shows off to much what she knows.

Plot uses: Thrax will be the main employer in plots with Tasha, they could include the following

  • Players must meet to her to collect information or interesting items.
  • Players must ‘deal with’ someone who suspects her without arousing further suspicion
  • She is possible target of a rescue mission after being captured,
  • or a possible example of the dreadful cost of conflict and a follow up revenge mission.

If you have Lunar characters try a find the spy mission, then the decision of do you hand a defenceless 17 year old girl over to be tortured and die.

Thrax Halfface

Balazaring Adventurer and Scout, Lates 20’s
Runes: Air, Illusion, Movement
Threat level: *****
Traits: Bitter, Calm, Perceptive, Decisive, Generous

Two things are striking  when a person meets Thrax, the first is the mask he wears over half of his face and the acid burn marks visible underneath it and the second is his refusal to wear cult markings of any sort.

As regards his cult affiliations this is not  a matter he comments on, but he was known to be one of the Balazaring Orlanthi at some point in the recent past. he is a member of Redock clan and is working hard to help Lan establish a community at Swim Here.

His demeanour comes across a man who is in control, highly efficient, aware, friendly but highly dangerous if he decides to be.  Usually when people get to know him Thrax is positive, generous and funny, not many people see that side of him quickly. However sometimes his mood turn darker and he becomes a bitter man you seems to  feel that he has been cheated in life, or that he has done something to deserve a dark fate.

He dresses well and looks more like a rich tarshite warrior than a votanki hunter.  Often he goes my moniker of Anthon  of Dykene, especially when travelling around Elkoi.

Thrax and Lan were close friends through there teenager years, and comrades in arms as young men. Thrax is a both a competent hunter and proficient warrior. However after the windsword was found they became more distant and some unspoken tension lies between them.

As well as being a competent warrior, Thrax is the scout and information master for the Redcock clan and for Lan in particular. He has a spy and information network which covers most of the major centres of Balazar and spends a lot of days in the saddle travelling between contacts.

He trades information with Torath and Pay as a matter of course, is open with King Yalaring when it suits both parties and occasionally deals with  Dykene and the Yelmalio temple through Starnia.

He often will hire people for little jobs where he gives little information about himself or the larger picture, people who perform well get brought into his circles. He has become a skilled herbalists who is very skilled in the use of poisons and antidotes.


When they came down from the North Thrax had a young wife called Marka, she like the rest of them was a survivor of a massacre and a refugee. Where others recovered Marka never did. She became disturbed and distant, sort after answers where there were none.  She changed, during the Festering Isle quest it became apparent that the change was significant. She had embraced chaos*.

She left them and there were many discussions in the clan of whether she should be caught or killed, healed through magic or death. Thrax did what he felt he must and sort her out and pleaded with her to turn away from her bitterness and finding healing. She appeared to accept and kissed him. Her saliva burnt his mouth. She spat in his left eye and burnt it out. She licked all of one side of his face scaring it and she left him burned and tortured alone in wilderness.

Since that point Thrax felt no love for Gods, no trust in them. He acknowledges them but refuses to worship them.

He still seeks his ex wife for reasons and plans he does not know or understand. She is out there somewhere in the wilderness.

Thrax’s is other secret is that whilst Lan and Rahkal were apart, he had a ongoing relationship with Rahkal and feels deeply for her. This has never  spoken about by any of the three since Lan and Rahkal connected, but is an unspoken truth that all are aware of.   Also most people close to the three of them know and make a point of never mentioning it publically.

It is very possible if Lan was to mistreat Rahkal feelings would be expressed and a fight would ensue.

*Ref note it is very possible that Marka is a new incarnation of Granny Keeneyes.

Key Relations ships

  • Lan – Friend 85%, Rival 30%
  • Rahkal – Friend 70%, Ex-Lover 60%
  • Tharn – Friend 70%, Rival 40%
  • Javan – Friend 60%

Chalana Arroy Healers of Trilus

Dushi has four disciples working with her at the lightbringer hall in Trilus, they all live at the hall and have been or are full time apprentices. Cela and Wiliska have now finished their apprenticeship period. But Yanka and Inari are still  apprentices.

The lightbringers hall currently healers all comers, it takes limited payment in food, animals furs and local trade goods, this is supplemented with a grant from King Yalaring and various other donations. The use of powerful rune Magics may require extra  payment and negotiation .

All the healers are well known to the local tribes and have the requisite protection afforded to them by order of King Yalaring.


Cela Calming Heart –  Balazaring Chalana Arroy Initiate, 23
Runes: Earth, Life, Harmony
Threat Level **
Traits: Calm, Patient, Diligent, Curious     

Cela is a physically delicate but emotionally strong young woman, she has been training and working with Dushi Sone for six years now.

Cela is due to undergo the rites which will make her an acolyte of Chalana Arroy at the next opportunity. She has been Dushi’s best student to date, and Dushi hopes she will be able to take her work over after she passes on.    

She is from the Blood Viper clan and has a long standing and delicate association with Garnst the Chaos Tracker. They are the closest each other has to family and she is one of the very few who know his full story. She is able to reach inside and touch his soul like no one else can. This connection has remained neither one thing nor another for as number of years now and is starting to concern her.

Cela gets on very well with two apprentices but Wiliska believes she should be Dushis right hand woman, so there is some friction between the two of them          

Wiliska Pineneedle – Balazaring Chalana Arroy Initiate, 24
Runes: Fire, Life, Harmony
Threat Level **
Traits: Honest, Pleasant, Passive, Dull

Wiliska has been with Dushi longer than any of the other current initiates feels she should be Dushis right hand woman, is jealous of Cela.  She is the younger daughter of a citadel guard.

She is faithful but does not take the initiative in things. Dushy sees here as a faithful servant to the temple and someone who will be important for years to come but not a potential leader or replacement.

She is a great cook and enjoys doing most of the cooking in the Lightbringers hall,  she is very keen on good  diet and believes most grains and breads are bad for the body. Thus she cooks mainly with meats and vegetables and fruits.

She also organises the practical issues of cleaning and repairs around the Lightbringers hall. The truth is the place would not function without her, but she lacks the spark of character to catch Dushis eye.

Yanka Redberry – Balazaring Chalana Arroy Apprentice 19
Runes: Earth, Life, Harmony
Threat Level *
Traits: Impulsive, friendly, humorous, selfish

Yanka is a young friendly redhead, with slight frame and pleasant manner. She is the daughter of a pig farmer, grew up in Trilus.

She is a social climber and party girl, who enjoys a drink at the stuck pig. She is friendly with a number of the Kings citadel guards and enjoys the male attention.

Dushi is disappointed with the attitude she shows to her family who she virtually ignores as she feels she is now above them. Both Dushi and Cela are trying to reign her behaviour in a little both in terms of her family and the her friendships with the guards..

However she is a very effective healer  and powerful magician with a strong natural tie to the life rune, Dushi has high hopes for her.

Inari Wrinkled Nose – Balazaring Chalana Arroy Apprentice 17
Runes: Fire, Life, Truth
Threat Level *
Traits: Introvert, stubborn, brilliant, clever

A quiet girl diligent in her studies who has learned to read some of Dushi’s books, and is gaining a wider range of knowledge because of it.

She has developed a friendships with both Quintas and Eleanor, and visits Quintas house often. She borrows books and talks in depth  philosophically with Quintas and as such is on the process of becoming illuminated without being aware.

Due to the close friendship with Eleanor, Eleanor has shared large parts of  her back-story and Inari hasn’ t told too many of the other healers yet.

Plot uses:

These are really colour characters but may be used to create ways in to plots with Quintas, Elenaor or Garnst or to introduce smaller character sub plots and complications. Such as

  • Two citadel warriors start a vicious fight over Yanka which she had encouraged, PC’s have to calm it down and then decide who inform about it.
  • Wiliska walks out on the cult in a sulk and players are sent to persuade her to return.
  • Yanka publicly embarrasses her father in the stuck pig tavern with, players witness and can respond.
  • PC’s asked to escort junior healer to clan, all kinds of stuff could happen.
  • Drunk Citadel Warrior hits on Inari in the stuck pig, he refuses to get that she is not interested , a scuffle then  breaks out when Quintas intervenes and is knocked to the floor.
  • Cela develops a friendship with a PC, who will then have to deal with a slightly unhinged Garnst as a consequence.

Trilus Updated Lightbringers

In this version of Griffin Mountain changes have happened as regards the Lightbringers hall in Trilus.

They are broadly speaking as follows;

  • Torath and Pay have got married and combined there teams.
  • Some of their original teams have joined the balazaring Orlanthi.
  • They have recruited some Balazarings into the cult and there team.
  • Bluebird is now with the Balazaring Orlanthi and not resident in Trilus to avoid Lunars.
  • Dushi Sones training of local Balazarings in the ways of Chalana Arroy is going well.

So now the current Lightbringer residents of Trilus are;

Pay and Toraths Orlanthi Group

Native Orlanthi

  • Domio – Redrock Orlanthi Acolyte
  • Katilin – Redrock Orlanthi Initiate

Chalana Arroy


  • Djimm Mith Pg 47

Lan Stormson

Stormkhan, Favoured of Orlanth, Balazaring Warrior and Chief of Men

Runes: Air, Movement, Death

Threat Level  ******

Traits: Proud, Aggressive, Impulsive, Deep, Conflicted

Tall and wiry warrior, with long scraggly brown hair and unkempt beard, he wear iron chain over furs and leather, he rides a Praxian Bison, and is usually escorted by group of praxian Bullmen from the Bison tribe. He is a man in his late 20’s who is living life fully,  but who seems to be driven to achieve, to risk, to fight and to kill.

He is the current wielder of the Windsword.

Ten years ago he was just one of a number of young Votanki hunters who were part of the Redrock Clan. Today he is much travelled, a leader of men, the wielder of the Windsword, Heroquester, the killer of chaos, a hammer against the Lunars and is unfulfilled still striving and pushing for something that evades him.

Upon meeting Lan mist people are impressed with him and want to impress him. he has an energy and dynamism  that people find engaging, but after spending time with him the shine wears off and he just seems very self absorbed.  He strives to be great and as such often wounds many close to him.

He loves dogs and hunting which he considers a joy, he loves women and has made many bad choices in that area of his life. He dreadful husband to Rahkal his wife and a poor father to his three children. He loves them deeply but has not the emotional capacity to consistently express that in any meaningful way.

He is touched by Orlanth, and is a clear manifestation of what is good and what is challenging about the god.  As a younger man his only desire was to become a windlord. However when  his wife became one before him, he turned to the cult of Stormbull instead. Surprisingly he has never been afflicted by the cults spirit of reprisal.

Lan is currently trying to form a permanent community in the Dangerground close to Swim Here which comprises of warriors seeking a Lord, Orlanthi farmers who have travelled up from Pavis country on the promise of freedom and farming land, Bison riders from Prax who are checking out this green land to see if a larger group could prosper here and Balazaring hunters  who are drawn to his rising star.

He is finding it hard but old friends from the Redrock tribe and allies from elsewhere are drifting back to him, and as a community something is coming together.

Lan has a poor view of baboons and has put a price of a wheel on the head of every baboon brought to him, and 50 Wheels for Gareeki Chaz’s head.

Key Relationships

  • Rahkal – Wife 70%, Rival 60%
  • Thrax – Friend 90%, Rival 60%
  • Tharn – Friend 70%, Rival 60%
  • Javan – Friend 60%

Plot Uses

  • If you running a Lunar based campaign this guys should be you key adversary, he will fighting killing ambushing and raiding Lunars at every opportunity and causing others to do so.
  • If you are running  a Balazaring hunters campaign this guy and his actions will make interesting political ripples which players will need to ally with , negotiate round or oppose.
  • If your campaign is Yelmalian based he will be a difficult customer and potential foe.
  • If your campaign is Orlanthi based he will be a rival, a friend or an employer.

Redrock Clan – An Introduction

Eight years ago the remnants of the Redrock clan travelled down through the Elder Wilds and into Balazar. They were really only a handful of young hunters and warriors and their families who were the survivors of a inter clan conflict on the borders of the Redlands.

Quickly taking to the worship of Orlanth the Redrock clan the preceded to tear up Balazar for the next 2 years, they  approached  there new faith with a zeal and an energy that put their foreign Orlanthi mentors to shame.

They killed the Ogre spy Gondol Holst, cleared out Festering Isle, stormed Griffin Mountain, fought the Lunars and recovered the Windsword. Then most of the clan went south to learn more about the ways of Orlanth, but things went wrong at the border and the clan separated.

In the last few seasons members of the clan have returned to Balazar with allies and followers and seem to be congregating out on the borders of the Elder Wilds.

The known adults of the Redrock clan are;

The Redrock clan are sometimes known as the Balazaring Orlanthi, others do belong to this grouping the leading lights and core members are the Redrock clan.

Those Balazarings of an older generation will be aware that a clan known of the Redfox clan whose leader Rauis worshipped Orlanth, were exiled from Dykene tribal lands and disappeared into the Elder Wilds some 12 years before  the Redrock Clan moved into Balazar.

NPC’s – Lightson Of Yelmalio and Wife

Kalason Flameheart, 34 Year Old Male, Lightson of Yelmalio
Threat Level *****
Traits: Optimistic, Patient, Energetic, Pious, Leader
Runes:  Fire, Truth, Movement

Kalason is a Balazaring warrior come good. Initially from the  Sun Lizard clan of Elkoi Tribe, he left Balazar when he was 18 to Join the warriors of the Sun Dome temple.

He has spent the last 16’s years as a templar at Sun Dome Temple at  Ever New Glory and done so with distinction rising to rank of lightson.

He is currently on assignment from the temple and has been sent to find out what he can about King Skilfils Giant Vrock Hawks.

King Skilfil is in a difficult position he does not want to share the information with his hawks with anyone, but neither does he want to deny his cult. He also likes Kalason and wants to recruit him into his citadel Guard.

For  the moment he has told Kalason he needs to earn his trust and has left him to work at the temple of Yelmalio in Dykene.

Kalason enjoys being back in Balazar, loves to hunt and owns a pack of hunting dogs. He has geases of only love an earth worshipper and never eat meat so he does find the diet very limiting.

standing stones pic
Oraine  Starlight, Sun Dome Wife and  Ernalda Initiate
Threat Level **
Traits: Aggressive, Clever, Humorous, Dry Cutting Wit
Runes: Earth, Life, Truth

Oraine is not the usual ‘Sun Dome Wife’, is very well read and has a keen mind. Raised the daughter of a priestess of Ernalda, she has been educated  from an early age, and loves philosophical debate.

She loves her husband dearly, was drawn to his unconventional nature and energy wildness. However originally coming from the New Glory Sun Dome temple complex she finds the Yelmalio temple in Dykene terminally boring and she doesn’t want to be in Balazar any longer than she has to be.

The only balazaring she really likes is  Starnia of the rest she says ‘they are all a bit dull and backwater’.

She is of the opinion that he husband has been sent on a fool’s errand, and thinks chances of success are low to none. She also wants to return to civilisation so she can start family in what she would think is a safe environment.

She has seen the need of an earth priestess in Balazar, but isn’t admitting anything to herself or anyone else. That is a calling she would not want and would do anything to avoid, but sometimes the gods are fickle.

Plot Uses;

These guys are not loaded with extra plot, they are colour characters, who may become good friends with your PC’s.  There are possible long story arks for these as NPC’s, but initially they are for colour and light interaction.

The Tribe of Trilus

The tribe of Trilus throughout its history has usually been the largest and most successful of the three tribes of Balazar.  Its clans are spread across the West Plain and northern woods, along the side of the Elf Sea and down both banks of the Dwerrow River.

Currently the hunters are happy and clans which have previously been distant are becoming more involved in the politics of the tribe.  This is because the current King Yalaring Monsterslayer is a hunter who took the crown as a part of a popular revolt against the previous dynasty, his reign is so far short but mostly popular.

Trilus hunting lands

History of Trilus

Notable dates in the history of the tribe;

1100 Balazar dies, his brothers refuse to accept Trilus rightful place as successor. The first 5 clans (Red Sable, Barking Deer, Brown Boar, Silver hawk and Thunder Lizard ) declare allegiance to Trilus, and the tribe is formed.

1101 Traitor clans declare for  Elkoi and Dykene, the other tribes are formed.

1102 The casting of lots vindicates Trilus, who gains the larger citadel renaming it after himself.

1140 Death of King Trilus

1163 First succession War

1167 Blueface enacts the Rite of the Ancestors successfully for the first time in 400 years

1250 Refugees and 4 clans ( Great Bison, Black boar, Thunder Rabbit and  Ragged Crow ) join the tribe when giants pull down the Citadel at Dykene

1251 Battle of High Bridge – A strong Dykene war band tries to cross the bridge and are repulse by a Trilus war band.

1273 – 1278 Trilus Elkoi War – Long War

1276 Trilus Occupies Elkoi for a year, ended by the uprising of light in which Yelmalians push the tribe out.

1300 Orlanthi refugees arrive from war to the west, many capable warriors who join citadel guard

1311 Aggari Dynasty take over after Altadi falls in battle, rule well for almost 100 years. Orlanthi worship established in Trilus.

1362 Vostor Great Axe leads a Trilus war band on the side of Tarsh in the Battle of Falling Hills, returns victorious and richer.

1375 Pentian host passes through Balazar, King Vostor pays significant tribute and homage to Sheng Seleris to save the citadel, however there is much suffering in the clans.

1380 Blueface calls a shamans conclave at Flinthill, denounces foreign gods and kings and preaches isolation from the outside world.

1402 Aggari dynasty ends and Orlanthi worship ends in Trilus, Period of isolation begins for Trilus

1458 – 1471 Internal clan wars caused by Ganari the Mad, some claim he worshipped chaos.

1564 Refugees and clans join the tribe following the fall of Elkoi to the Lunars

1570 -1571 Lunar war,  a series of ambushes and skirmishes which are ended by the Treaty of Lookhill

1609 Stavac Uprising brings Yalaring to the Throne of Trilus

1611 No pigs edict bars pigs from the citadel of Trilus.

Dynasties of Trilus

Trilus Dynasty 1100 – 1140
Trilus ruled well for 40 years before passing on his body entombed in an unknown place. Takzar was ruling well like his father , until killed by his Jealous brother, Vazaar.  Vazaar ruled so badly it started the first succession war which he lost to Morari.

  • Trilus 1100 – 1140 Dies of natural causes
  • Tazkar Goodson 1140 – 1157 Murdered by his younger brother
  • Vazaar Badson 1157 – 1163 Usurped and killed by Morari

Red Sable Dynasty 1163 – 1280
The period of the red sable dynasty was a time of relative peace and prosperity for the tribe of Trilus. Only Karzars rule was deemed to be poor and that was ended by the dynasty itself.

However when Vorori the black died in battle leaving a 9 year old son as king, the dynasty was at risk.

  • Morari Strongarm 1163 -1202 Natural death succeed by Son
  • Karzar the Cruel 1202 – 1213 usurped by brother Morani
  • Morani the Fair 1213 – 1232 natural death succeed by Son
  • Verger the Wise 1232 – 1268 natural death succeed by Son
  • Vorori the Black 1268 – 1278 Dies in battle
  • Ganzar the young 1279 – 1280 Child King Murdered

Black Wolf Dynasty 1280 – 1311
Wulgar was of the grey wolf clan, but its name got changed when Wulgar seized the citadel of Trilus, killed the boy king and installed himself as King. This created uproar with the tribe who refused to accept him. It was only after he died and Wulani his brother took the throne did things settle down. The dynasty ended when King Altandi died in battle without leaving  a legitimate heir.

  • Wulgar Blackwolf 1280 -1283 died of a fever, succeeded by brother
  • Wulani the Peacemaker 1284 – 1296 natural death succeed by Son
  • Vozar Brightspear 1296 – 1304 died in battle succeed by Son
  • Altandi Warface1304 – 1311 died in battle

Aggari Dynasty 1311 – 1402
The Aggari Dynasty are from the stock of Aggari refugees , Ovardul and compatriots were serving in the citadel guard when the king died in battle and quickly moved to secure the throne. The clans did not complain overly and the Aggari Dynasty became one of the stronger Trilus Dynasties, With Vostor becoming Trilus second most famous King. The invasion of Sheng Seleris  in 1375 and the subsequent conclave which Blueface called really saw the end of the dynasty, but it still rolled on another 20 years

  • Ovardul the Usurper 1311 -1338 died of natural causes succeed by Son
  • Bordol Wiseman 1338 -1357 died of natural causes succeed by Son
  • Vostor Greataxe 1358 – 1389 died of a fever succeed by Son
  • Balani Running Deer 1389 – 1402 died whilst hunting

Barking Deer Dynasty 1402 -1468
The Barking Deer dynasty is a time of relative peace and isolation for the tribe of Trilus. The reign of King Ganani is possibly the most difficult time for the tribe. He ruled in a way to cause fraction and division amongst the clans and he created a civil war. Some believe he was corrupted by chaos.

  • Altori 1402 – 1412 died of natural causes succeed by Son
  • Altzar 1412 – 1433 died of natural causes succeed by Son
  • Balash 1433 – 1446 died of natural causes succeed by brother
  • Balazar the Lesser 1446 – 1454 died of causes succeeded by son
  • Ganani the Mad 1454 – 1468 dethroned in 1468, died in battle 1470

Blighted Years 1468 – 1471
3 years of internal fighting no clear king, Until Yaklani the Bear killed Ganani and then took the throne for himself.

Grey Fox Dynasty 1471 – 1532
The most notable event of the Grey Fox Dynasty is the reign of Queen Pelska the only queen of Trilus.

  • Yalarni The Bear 1471 – 1489 died of natural causes succeed by daughter
  • Queen Pelska the Proud – 1489 -1512 died of natural causes succeeded by son
  • Yalori Twosticks 1512 -1529 killed by broos in ambush
  • Vilic the fool 1529 -1532 Usurped and killed by the captain of his guard

Gadaringer Dynasty 1532 – 1606
A violent and unpopular dynasty named after its longest serving King. All the Kings came from the Brown Boar clan, but the clan joined the Stavac uprising with the other clans to remove the dynasty.

  • Morvann the Dread 1532 – 1548 died of natural causes succeed by brother
  • Ganvann Bloodyfist 1548 -1551 usurped and murdered by his son
  • Gadaringer the Great 1551 -1602 died of natural causes succeed by Grandson
  • Gaskus Snaggletooth 1602 – 1609 usurped and killed by Yalaring Monsterslayer

Current Dynasty 1609+
Yalaring was proclaimed king by mutual consent after being one of the leaders  of the Stavac uprising

  • Yalaring Monster slayer 1609 to present

Tribal lands

Most of the clans of Trilus hunt in the following regions of Balazar

  • The West Plain
  • Split Hills
  • Oakwood
  • Elmwood East of the Morande river
  • The southern Coast of the Elf sea
  • Dwerrow River

There are a smaller number of clans in the following regions

  • East plains
  • Ronswood
  • Elmswood North West of the Morande river


Clans of Trilus

There are currently 92 clans associated with the tribe of Trilus. This makes by far the largest tribe currently.  Over 60 of these are closely associated with the King and citadel and another 30 only really play lip service to being part of the tribe.

Notable Clans are;

Red Sable Clan – On of the first 5 clans of Trilus and the first clan to have a dynasty. They hunt across the west plain. They are still a strong and noble clan and always have been faithful to the tribe.

Black Wolf Clan – They were called Grey Wolf clan, until Wulgar killed Ganzar the young, and have called the black wolves since. They are a troublesome, violent clan who hunt in Elmswood west of moraks mound.

Barking Deer –  An original clan and a dynasty clan. They are a strong clan, but left the tribe during the reign of Gadaringer Dynasty, they joined in the Stavac uprising and have rejoined the tribe since. A conservative clan who value the opinions of shamans highly. They hunt on the borders of Oakwood on the east side of the Dwerror River.

Grey Fox – A smaller clan who grew in significance when Yalarni the Bear slew Ganani to claim kingship, the dynasty was relatively short lived but changed the profile of the clan. They hunt in north west Elmwood close to border with soldier ferry. In Gadaringer years this was useful as the clan fled into Imther more than once. The clan is very much back and involved the life of the tribe now Yalaring is King.

Brown Boar – An old and mighty clan who were one of the first, who hunt in Oakwood close to the Citadel of Trilus. The Gadaringer Dynasty came from this clan, but the clan is shamed by them and their actions. The clan is still acting as if performing penance for the dynasties actions.

Silver Hawk – An original clan and the clan of the current King Yalaring. the clan has historical moved hunting grounds often by has always been a loyal member of the tribe.

Thunder Lizard – One of the original five clans of Trilus, they have hunted across the West Plain for the last 400 years they are large and powerful clan. They have spawned 4 or 5 other clans in their time. They have never had a dynasty but often are seen as kingmakers.

Winter Bison- Lead by Koslar Strongarm a good friend of King Yalaring. This Oakwood clan are in favour at the moment and are some of the kings strongest supporters. The tribe has not had much significance before but is growing as it benefits from the King favour.

Running men – Lead buy Vulric Longrunner the running men have recently joined the tribe after they have left the tribe of Dykene. They are a plains clan who hunt on the East Plain close to High Bridge. Vulric is a skilled politician and he uses his clans change of allegiance for as many practical benefits as possible.

Sea Otter ClanAn old established clan who were tied in by marriage to the Gadaringer Dynasty, These fishermen are also pearl traders and the richest of the Trilus clans.  They also on good terms with King Yalaring and are keen to keep things that way.

Notable figures of the Tribe of Trilus

The tribe of Trilus has numbers of notable tribe members

King Yalaring – Current King of Trilus and former hunter, and young and vigorous man, who is very loyal to his family.

Ogolorph Windshaper – King Yalarings younger brother and a master hunter in his own right.

Willarna Oakbrow – Master hunters and a challengers for Great Hunter. She hunts out of the citadel at Trilus but is not part of the Silver hawk clan

Kolsar Strongarm Elder of the Winter Bison clan and a large intimidating figure, one King Yalarings strongest allies in the clans.  A popular figures who was also one of the heroes of the Stavas uprising.

Vulric Longrunner – Charismatic and popular hunter, who has recently changed his allegiance from Dykene, Chieftain of the Running Men, is both a skilled politician and  a man of some Hubris.

Yotzar DemonbreathMature chief of the Thunder lizard clan, he is vastly experienced as a clan leader and doesn’t get overly excited about anything any more.  He is a calming influence on the tribe and someone Yalaring will turn to for advice. His name does not come from any mythic or magical powers but it is a holdover from the time when he told the clan that Skunk could be good eating.

Kolmor the Reaver – The head of the Blackwood clan who in reality are little more than bandits raiding their neighbours, whether they be part of the tribe or not.  However they are strangely loyal to the King and if directed can be useful allies

Karazar OneEye – Shaman of the Red Sable Clan who has strong connection to both the ancestors of his clan and the tribe. One of the best people to talk to if you want to research the history of the Trilus clan. He is faithful to his people but quite mercenary with outsiders and can charge a lot for his services to foreigners.

Balvani Heavyfoot –  A portly man who is by all regards a very bad hunter, but a powerful shaman who dwells at Turtle landing and has strong connections with the spirits of Dwerrow river. He is part of no clan but most of the clans in the area interact with him in a positive manner.  He is a happy man who seems to like all, and is very helpful to those who bring him large supplies of interesting food.

Mythic  Items

There are number of items which are part of Mythos  of the tribe of Trilus. The locations of none are currently known.

  • Vostors Axe – The great axe that Vostor Wielded at the battle of Falling Hills, it was last reported in the reign of Morvan the Dread
  • Cloak of Yalarni – Cloak of the King Yalarni the bear which has the legendary power to change the wearer into a bear.
  • Seal of Sheng Seleris – The royal seal of Sheng Seleris gifted to the King of Trilus upon the his tribute and his declaration of loyalty, gives the owner magical power of leadership, authority and fear.
  • Vazaars Dagger – The Dagger Vazaar used to murder his older brother, has the ability to cut through armour like butter.
  • Yaloris Twosticks – Strangely this items is actually a magical pouch, which is full of up to 10 new minted EWF silvers every day

Running Deer Clan – Votanki

Clan Name:  Running Deer

Clan Hearth: Caves and lean to in the forest. Have moved from traditional clan hearth in the past year.

Hearth Location:  Close to where the Seronde meets the Arcos river, on the south bank in the Dangerground. 

Hunting Grounds: North East Dangerground

Clan Spirit:  Running Deer – move fast, evade, perception

Population:  312 people  94 Men,  102 women , 116 Children,  54 hearths              

Tribe: Independent Votanki

river picSummary:

The Running Deer clan are an Independent Votanki Clan, traditional hunters but also with boatmen who could fish and cross the Seronde river. They have sheltered but good hunting lands, in their history they have seldom been put under significant pressure, and there independent nature suits them as the citadels are far too far away to be any use.

The clan successful defended itself against giant 25 years ago and this story has been retold just about every night since that point. However recent history is not as good.

The clan has lost its hunting lands to the north of the Seronde, due arrival or horse nomads recently in that area. The nomads captured two full hunting parties and party of gatherers  on the north shore, and these clan members have not been seen since.

Also two Baboon troops have moved into the area and clan has been feuding with them unsuccessfully and where driven out of the clans traditional hearth just before dark season last year.

The clan has also been hit by disease and has been hit by disease and in total has lost over 30% of the clans population in the last 2 years

Quirks and Traits:

Like most Votanki clans the running deer clan is very conservative

They are also a nervous people on the most but get very animated and agitated on the subject of giants.

The Clan is known for eating and coking with garlic onions which are found in this area


Gavani Leatherskin – Clan Chief – Who is moving into his dotage he was a great clan leader once, but has been past his prime for 10 years now, he is desperate for his son to follow in his footsteps.

Takandi Kindheart – Gavanis son a Goodman and respectable hunter who  wants to follow his father’s footsteps, but is  a wise and peaceable man who most can see would be wrong leader for the clan at this point.

Natia Talltree – The wife of Gavanis who desperate to wife of the clan chief for the power and prestige that brings. She is tall and has striking good looks but is a harsh pushy woman with few friends, her husband regrets marrying her.

Agata Ten Tricks – A strong  charismatic leader, who has picked up the warriors mantle after the death of her husband last year, she has shown herself to be fine warrior and has saved the clan from significant defeats on more than one occasion. Conservative members of the clan do not like the role which she has taken, but see no alternatives at the moment.

Wilska Five Eyes A young apprentice shaman, whose mentor died and she has now been left to fulfil the clans needs. She is too young and inexperienced, and as far as she is concerned  not ready for the job. She is a close friend of Agata who encourages her whenever possible.

Vomor Shouts too Much -A good hunters, but one of life’s malcontents. Vomor is constantly complaining in these troubled times, he means no harm but he is destabilising the clan.

Morozar Riversnake – An older man, who has a  connection with Seronde and is the clans best boatman, he usually ferries people from one side of the Seronde to the other when needed. he is also a keen fisherman.


Clans Relationships

The running deer  have the following relationships with clans

Allies;  None

Friends;   Snow Owl(Votanki),

Conflict;  Badhead Troop (baboon),  Bloodclaw troop(baboon)

Plot Hooks & Ideas

The campaign plot for characters from the clan is a save the clan, and place it on a stable footing

Monkey Fight – The clan is attacked by two troops of baboons do all you can to defend it and drive the baboons off, with minimal casualties.

Monkey Puzzle – The players are asked to stage a deception to set the two Baboon troops fighting each other, and this take the pressure off the clan.

No man left behind – Agata wants her younger brother back, defy the elders and the players go off to Polaris to find out who bought the prisoners and then rescue them from nearby a  rice farm. However this needs to be done with no common language. Throw in an encounter with a small group of horse nomads on the way back.

Cat Fight – Natia accuses Agata of disobeying the clan elders in the rescue attempt for the slaves, and wants her thrown out of the clan. the players must intervene.

Unexpected Guests – 12 Praxian Bison riders show up in the clans lands offering to pay the clan 5 silvers per head for each Baboon they help kill.  This is against the clans traditions of isolation but would be very helpful in the current situation. The players need to investigate and weigh in on the argument, and then negotiate a price more useful than silver. Research and conversation will suggest than these guys are followers of Lan Stormson, who has set up camp at swim here.

Monkey Hunt – Raiding both baboon troops with the bison riders.

Home Sweet Home – A raid to push the Badhead clan out of the clan hearth which is caves with a pile of stones, which look they were placed by a giant rather than fell naturally. If it is too easy have them counter struck by the remains of the blood claw clan

Meet the neighbours  – The players must cross the Seronde a create a dialogue with the Horse riders to negotiate safe passage and  hunting rights on the clans old hunting grounds.