Two twisted giants write ups, well one and one that formed into something a little different in the write up;
Annis the One Eye
This 7 meter tall ‘Giant’ has only moved into the Elder Wilds region in the last 30 years. Originating from Near the Blue Moon plateau, something has drawn this beast towards the Elder Wilds.
His skin is made of rough armoured grey plates and most of the time he walks on all fours placing his weight on the back of his forearms like a oversized Gorilla. His face sports one lidless eye and no other features, and the palms of his forearms contain two gaping mouths similar to those of Krashtkids.
He has the chaotic ability to discorporate and attack other giants in spirit combat, if he wins he forcers the giants spirit into his old body anda chaotic taint and he then starts the process of corruption upon the new body. The giants of giant land know this and are both hunting him but scared to confront him.
He is actually being drawn to chaos holy ground and plans to make ritual sacrifice there for more chaotic features .
He is escorted by a pack of broo who have decided to follow him since he has entered the Elder Wilds region. he finds them useful annoying but amusing at the same time and has tolerated them for the moment.
If Gon Orta hears of his whereabouts he will hire any group of heros powerful enough he comes across to track down and kill this abomination.
Annis is not actually a giant but a spirit of corruption which has been gifted with the ability to posses giants bodies. Killing its current host body will not destroy it but force it back to Spirit Plane where it will bid its time before it can return again.
Annis has a particular dislike for gentled giants and wishes to posses those more than any other.
Physical: Strength 9*, Dexterity 1, Stamina 11
Mental : Intelligence 3, Wits 4, Perception 4
Social: Manipulation 3, Appearance 0, Charisma 1
Talents: Alertness 3, Athletics 1, Brawl 3*, Intimidation 3
Skills: Melee 4*, Survival 2
Knowledge’s: Medicine 3, Myth 1, Spirit Lore 4
Runes: Chaos 6, Spirit 4, Movement 2
Spirit Magic: Spirit Block 4, Heal 3,
Higher Magic: 8pts from ; Corruption, Blessing of Chaos, Fear, Madness
Backgrounds: Followers 3
Flaws & Merits: Extra health levels * 5, Natural Armour 4 pts, spirit combat attack
Formerly a 10m giant, but is now very slowly shrinking and melting away. He was previously a Gentled Giants and a disciple of Gon Orta til about 30 years ago Granny Keeneyes lured him to festering isles and he was corrupted by her magics and the proximity of the chaos well at the bottom of the lagoon.
Has since taken the form of a shambling oozing giant humanoid mess, with Gorps like creatures coalescing on its torso and limbs and sliding off in its wake. He currently stands at 8 meters in height and is slowly loosing body mass.
If engaged in combat he emits a vociferous odour and characters must make stamina roll to be able to approach to attack, he is also capable of launching Gorps as missile weapons 4 times a day, is capable of fully regenerating damage bit must ‘use’ of one its Gorp attacks to do so.
Rasulan is not a creature who has embraced chaos he has just been corrupted by it, he is not particularly evil or vicious, he knows that his nature is an affront to Glorantha, he is just not ready to end yet.
He tries to find uninhabited regions to skulk off into to hide from all, but even in the Elder Wilds he cannot be far from everyone all the time. However when hunted, pressed or attacked he defends his megre life with a vicious rage that comes from deep within.
Hated by trolls who call him ‘stink’ and actively hunt him, but he has so far killed 3 Zorak Zoran war parties which have tracked him down. Since which point there has been a fair bit of hunting, but not a lot of finding going on.
Physical: Strength 8*, Dexterity 1, Stamina 8
Mental : Intelligence 2, Wits 1, Perception 3
Social: Manipulation 1, Appearance 0, Charisma 1
Talents: Alertness 2, Athletics 1, Brawl 3*, Intimidation 4
Skills: Missile 3, Melee 3*, Survival 2
Knowledge’s: Myth 1, Spirit Lore 1
Runes: Earth 1, Disorder 2, Man 1
Spirit Magic: Heal 2, Slow
Higher Magic: None
Flaws & Merits: Extra health levels * 5, Throw/Create Gorp, Stink, Regeneration, Acid Touch