Category Archives: Orlanthi

Joh Miths – Caravan Itinerary

Joh Mith is one of the main characters in Griffins Mountain as written, and  the much loved Issaries trader makes his yearly journeys from Satar through to Balazar and then in theory onto Gon Ortas Castle.

I have realised that the itinerary given in Griffin Mountain doesn’t allow room for an expedition to Gon Ortas castle. He is also now based in Jonstown. In my campaign Rhegus Whitehair has died and thus there is no longer the need for the Elkoi trips. Also the settlement at Swim Here offers an alternative rest stop to Dykene, which saves him a  few days on the trip out to Gon Ortas castle.

Therefore I  am suggesting an alternative itinerary for Joh which means he can make a trip to Giantland each year, and also winter in Johnstown. See what you think. Continue reading Joh Miths – Caravan Itinerary

Thrax Halfface

Balazaring Adventurer and Scout, Lates 20’s
Runes: Air, Illusion, Movement
Traits: Bitter, Calm, Perceptive, Decisive, Generous

Two things are striking  when a person meets Thrax, the first is the mask he wears over half of his face and the acid burn marks visible underneath it and the second is his refusal to wear cult markings of any sort.

As regards his cult affiliations this is not  a matter he comments on, but he was known to be one of the Balazaring Orlanthi at some point in the recent past. he is a member of Redock clan and is working hard to help Lan establish a community at Swim Here.

His demeanour comes across a man who is in control, highly efficient, aware, friendly but highly dangerous if he decides to be.  Usually when people get to know him Thrax is positive, generous and funny, not many people see that side of him quickly. However sometimes his mood turn darker and he becomes a bitter man you seems to  feel that he has been cheated in life, or that he has done something to deserve a dark fate.

He dresses well and looks more like a rich tarshite warrior than a votanki hunter.  Often he goes my moniker of Anthon of Dykene, especially when travelling around Elkoi.

Thrax and Lan were close friends through there teenager years, and comrades in arms as young men. Thrax is a both a competent hunter and proficient warrior. However after the windsword was found they became more distant and some unspoken tension lies between them.

As well as being a competent warrior, Thrax is the scout and information master for the Redcock clan and for Lan in particular. He has a spy and information network which covers most of the major centres of Balazar and spends a lot of days in the saddle travelling between contacts.

He trades information with Torath and Pay as a matter of course, is open with King Yalaring when it suits both parties and occasionally deals with  Dykene and the Yelmalio temple through Starnia.

He often will hire people for little jobs where he gives little information about himself or the larger picture, people who perform well get brought into his circles. He has become a skilled herbalists who is very skilled in the use of poisons and antidotes.

Secrets:

When they came down from the North Thrax had a young wife called Marka, she like the rest of them was a survivor of a massacre and a refugee. Where others recovered Marka never did. She became disturbed and distant, seeking after answers where there were none.  She changed, during the Festering Isle quest it became apparent that the change was significant. She had embraced chaos*.

She left them and there were many discussions in the clan of whether she should be caught or killed, healed through magic or death. Thrax did what he felt he must and sort her out and pleaded with her to turn away from her bitterness and finding healing. She appeared to accept and kissed him. Her saliva burnt his mouth. She spat in his left eye and burnt it out. She licked all of one side of his face scaring it and she left him burned and tortured alone in wilderness.

Since that point Thrax felt no love for Gods, no trust in them. He acknowledges them but refuses to worship them.

He still seeks his ex wife for reasons and plans he does not know or understand. She is out there somewhere in the wilderness.

Thrax’s is other secret is that whilst Lan and Rahkal were apart, he had a ongoing relationship with Rahkal and feels deeply for her. This has never  spoken about by any of the three since Lan and Rahkal connected, but is an unspoken truth that all are aware of.  Also most people close to the three of them know and make a point of never mentioning it publically.

It is very possible if Lan was to seriously mistreat Rahkal feelings would be expressed and a fight would ensue.

*Ref note it is very possible that Marka is a new incarnation of Granny Keeneyes.

Nature: Plotter
Demeanour: Manipulator
Physical: Strength 4, Dexterity 6, Stamina 5
Mental: Intelligence 5 , Wits 6, Perception 5
Social: Manipulation 5,  Appearance 0, Charisma 5
Talents: Alertness 4, Artistic 2, Athletics 5, Brawl 5, Dodge 5, Empathy 4, Intimidation 4, Streetwise 5, Subterfuge 5
Skills: Archery 4,Commerce 2,Crafts 2,Etiquette 4,Leadership 4,Mechanisms 2,Melee 5, Riding 4, Stealth 5, Survival 4
Knowledge’s: Academics 3,Culture 4,Investigation 5,Languages 4,Medicine 4, Myth 3, Politics 5, Divine Lore 2, Spirit Lore 3
Essence 6
Quintessence: 27
Willpower: 8
Runes: Air 5, Movement 6, Illusion 4, Disorder 3, Death 3
Spirit Magic: Befuddle 4, Bladesharp 4, Healing 4, Babel 3, Shimmer 4. Mobility 2, Countermagic 3, Disruption 3
Rune Magic: None
Virtues: Vigor 5, Trust 3, Generosity 4
Backgrounds: Allies 4, Artefact 3, Contacts 6, Destiny 4, Dogs 3, Influence 4, Mount 4, Ransom 5, Resources 4, Status 3, Witta 3
Flaws & Merits Curiosity (2pt Flaw), Cynical Nature (2pt flaw), Disfigured (2pt Flaw),Daredevil (3pt Merit), Hared Trolls – 2pt Flaw
Equipment: Quality Cavalry Horse, Fine Clothes, 3* Javelins -3pt, Iron Headed Battle Axe – 4pt, Kopis -3pt, Numbers of spirit charms, a range of poisons and antidotes.

For RQ players there is a post on how to understand and convert these stats on the fly.

Chalana Arroy Healers of Trilus

Dushi has four disciples working with her at the lightbringer hall in Trilus, they all live at the hall and have been or are full time apprentices. Cela and Wiliska have now finished their apprenticeship period. But Yanka and Inari are still  apprentices.

The lightbringers hall currently heals all comers, it takes limited payment in food, animals furs and local trade goods, this is supplemented with a grant from King Yalaring and various other donations. The use of powerful rune Magics may require extra  payment and negotiation .

All the healers are well known to the local tribes and have the requisite protection afforded to them by order of King Yalaring.

cela_pic

Cela Calming Heart –  Balazaring Chalana Arroy Initiate, 23
Runes: Earth, Life, Harmony
Threat Level **
Traits: Calm, Patient, Diligent, Curious     

Cela is a physically delicate but emotionally strong young woman, she has been training and working with Dushi Sone for six years now.

Cela is due to undergo the rites which will make her an acolyte of Chalana Arroy at the next opportunity. She has been Dushi’s best student to date, and Dushi hopes she will be able to take her work over after she passes on.   

She is from the Blood Viper clan and has a long standing and delicate association with Garnst the Chaos Tracker. They are the closest each other has to family and she is one of the very few who know his full story. She is able to reach inside and touch his soul like no one else can. This connection has remained neither one thing nor another for as number of years now and is starting to concern her.

Cela gets on very well with two apprentices but Wiliska believes she should be Dushis right hand woman, so there is some friction between the two of them          


Wiliska Pineneedle – Balazaring Chalana Arroy Initiate, 24
Runes: Fire, Life, Harmony
Threat Level **
Traits: Honest, Pleasant, Passive, Dull

Wiliska has been with Dushi longer than any of the other current initiates feels she should be Dushis right hand woman, is jealous of Cela.  She is the younger daughter of a citadel guard.

She is faithful but does not take the initiative in things. Dushy sees here as a faithful servant to the temple and someone who will be important for years to come but not a potential leader or replacement.

She is a great cook and enjoys doing most of the cooking in the Lightbringers hall,  she is very keen on good  diet and believes most grains and breads are bad for the body. Thus she cooks mainly with meats and vegetables and fruits.

She also organises the practical issues of cleaning and repairs around the Lightbringers hall. The truth is the place would not function without her, but she lacks the spark of character to catch Dushis eye.


Yanka Redberry – Balazaring Chalana Arroy Apprentice 19
Runes: Earth, Life, Harmony
Threat Level *
Traits: Impulsive, friendly, humorous, selfish

Yanka is a young friendly redhead, with slight frame and pleasant manner. She is the daughter of a pig farmer, grew up in Trilus.

She is a social climber and party girl, who enjoys a drink at the stuck pig. She is friendly with a number of the Kings citadel guards and enjoys the male attention.

Dushi is disappointed with the attitude she shows to her family who she virtually ignores as she feels she is now above them. Both Dushi and Cela are trying to reign her behaviour in a little both in terms of her family and the her friendships with the guards..

However she is a very effective healer  and powerful magician with a strong natural tie to the life rune, Dushi has high hopes for her.


Inari Wrinkled Nose – Balazaring Chalana Arroy Apprentice 17
Runes: Fire, Life, Truth
Threat Level *
Traits: Introvert, stubborn, brilliant, clever

A quiet girl diligent in her studies who has learned to read some of Dushi’s books, and is gaining a wider range of knowledge because of it.

She has developed a friendships with both Quintas and Eleanor, and visits Quintas house often. She borrows books and talks in depth  philosophically with Quintas and as such is on the process of becoming illuminated without being aware.

Due to the close friendship with Eleanor, Eleanor has shared large parts of  her back-story and Inari hasn’ t told too many of the other healers yet.

Plot uses:

These are really colour characters but may be used to create ways in to plots with Quintas, Elenaor or Garnst or to introduce smaller character sub plots and complications. Such as

  • Two citadel warriors start a vicious fight over Yanka which she had encouraged, PC’s have to calm it down and then decide who inform about it.
  • Wiliska walks out on the cult in a sulk and players are sent to persuade her to return.
  • Yanka publicly embarrasses her father in the stuck pig tavern with, players witnessing and can respond how they wish.
  • PC’s asked to escort junior healer to her clan, all kinds of stuff could happen on route.
  • Drunk Citadel Warrior hits on Inari in the stuck pig, he refuses to get that she is not interested , a scuffle then  breaks out when Quintas intervenes and is knocked to the floor.
  • Cela develops a friendship with a PC, who will then have to deal with a slightly unhinged Garnst as a consequence.

New Trilus Orlanthi NPC’s

These three young hunters  along with numerous others were recruited by Lan and the other Balazaring Orlanthi to take part in raids on the lunar supply caravan moving through Elmswood. Where others saw this as a interesting and profitable distraction from daily life. Banvann and Talkori saw it as a potential life changing experience.

The next season travelled from there clan in Elmswood to Trilus and joined the cult of Orlanth, Lan and the other balazaring Orlanthi has headed south at that point, but they became acquainted with Torath and Pay Surney.

When the Orlanthi were looking for additional full time  recruits it was an easy choice for both parties to make. All three are wearing repurposed lunar peltast armour and equipment, with the addition of broadswords which have been acquired.

Plot uses:  Use these guys to pad out the Orlanthi group, they are quite green and inexperienced and can add a bit of humour to the group interactions. They all however have potential and seen as valuable by Torath and Pay

Banvann_pic


Banvann Sacredheart – Balazaring, Orlanth Initiate, 22
Traits:  Impulsive, Optimistic, Extrovert, Honest

Banvann is probably one of the most energetic, enthusiastic, friendly, annoying and slightly dim people you will ever meet. He believes the best in most situations and rarely stops to think or doubt anything.

He is strong, good looking, fast and skilled, little has been difficult for him in life and as such he has developed a very uncomplicated and positive outlook. As such he makes an exceptional follower and someone who is usually easy to be round.

He feels privileged to be a follower of a warrior god and making his living with a sword and not as a hunter. Torath really liked Banvann, but he can grate on some of the other Orlanthi in the party.

Nature:                    Thrill seeker
Demeanour:          Reveller
Physical:                 Strength  3, Dexterity 4, Stamina 3
Mental :                   Intelligence 2, Wits 3, Perception 3
Social:                      Manipulation 2, Appearance 4, Charisma 4
Talents:                   Alertness 3, Athletics 2, Brawl 2, Dodge 2, Intimidation 2
Skills:                        Archery 3, Crafts 2 , Leadership 2, Melee 2, Riding 1, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Medicine 3, Myth 1, Spirit Lore 1
Essence:                  3
Quintessence:      12
Willpower:             5
Runes:                     Air 3, Movement 2, Mastery 2, Death 2
Spirit Magic:         Bladesharp 2, Disruption 2, Mobility 2,Speedart, Shimmer 2
Higher Magic:      None
Virtues:                   Vigor 4, Trust 4, Generosity 4
Backgrounds:      Cult Status 1, Destiny 4, Family 2, Past Lives 2 Witta 1
Flaws & Merits:   None
Gear:                        2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt

 

talkori2_pic


Talkori Sabletoe – Balazaring Orlanthi Initiate, 21
Traits: Aggressive, Suspicious, Brave, Curious

Talkori is Banvanns best friend and comrade in arms. He is more balanced in outlook than Banvann and sees the world as less forgiving place.

Talkori lost his brother in the raid on the Lunar Supply caravan and has had a passionate dislike of them since, however illogical that seems to others.  These feelings means that he actions and reactions around Lunars are watched by other members of the group.

Though he is keen to be seen as a warrior and not as a hunter he still has a love of dogs and has two stavas hunting dogs with him most of the time. He does not ride like most of the other but has developed the ability to run long distances which he can supplement with magic if required.

He has developed an unrequited infatuation with Andretta Wolfhelm which she uses to her advantage whenever she can get away with it, apart from that he gets on well with most of the other Orlanthi in the group.

Nature:                  Thrill seeker
Demeanour:         Follower
Physical:                 Strength  3, Dexterity 3, Stamina 3
Mental :                   Intelligence 2, Wits 2, Perception 4
Social:                      Manipulation 2, Appearance 3, Charisma 2
Talents:                   Alertness 3, Athletics 2, Brawl 3, Dodge 3,
Skills:                       Archery 3, Crafts 2 , Melee 3, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Investigation2 ,Medicine 2, Myth 2, Politics 1,Spirit Lore 1
Essence:                 2
Quintessence:     7
Willpower:            4
Runes:                     Air 2, Mastery 1, Death 2,
Spirit Magic:         Beast Call 2, Disruption 2, Mobility 2,Speedart, Bladesharp 2
Higher Magic:       None
Virtues:                   Vigor 3, Trust 4, Generosity 4
Backgrounds:       Cult Status 1, Family 2, Past Lives 3 Witta 2
Flaws & Merits:    Clear sighted (3pt),
Gear:                         2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt

stefia3_pic


Stefia Icewalker – Balazaring Orlanth Initiate, 19
Traits: Stubborn, Emotional, Clever, Humorous

Stefia has spent her life trying to be noticed by Banvann and so far has not managed to be noticed in the way she wants to be. To Banvann she is his best friends younger sister, and things romantic have never crossed his mind.

Stefia has little interest in being a warrior or this strange foreign God but is tagging along to be with her brother and his best friend.  She is upset by the death of her older brother, but places the blame squarely on Lan who initiated the raid and not anyone else.

Strangely she has taken to this life well and is showing a natural aptitude for both the way of the warrior and the cult of Orlanth.

She has been given a Horse by Torath and loves it and thinks it is the best thing ever.  She has become a decent rider and often works as a messenger for Orlanthi.

Stefia Icewalker – Balazaring Orlanth Initiate, 19
Nature:                      Child
Demeanour:            Follower
 Physical:                  Strength  2, Dexterity 4, Stamina 3
Mental :                     Intelligence 2, Wits 3, Perception 3
Social:                        Manipulation 2, Appearance 4, Charisma 3
Talents:                      Alertness 3, Athletics 2, Brawl 2, Dodge 2, Empathy 2,Subterfuge 2
Skills:                          Archery 2, Crafts 2 , Melee 2, Ride 3, Stealth 3, Survival 3
Knowledge’s:          Culture 2, Investigation 2, Medicine 3, Myth 3, Spirit Lore 2
Essence:                    3
Quintessence:        9
Willpower:               4
Runes:                       Air 2, Life 2,  Movement 2
Spirit Magic:           Bladesharp 2, Disruption 2, Heal 3, Mobility 2, Speedart,
Higher Magic:         None
Virtues:                     Resilient 4, Trust 2, Compassion 3
Backgrounds:        Cult Status 1, Destiny, Family 2, Past Lives 2, Witta 2
Flaws & Merits:     Runetouched Air – Accompanied by gentle breeze. Daredevil
Gear:                          2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Bow 2pt

Solina Garhound and Company

Solina Garhound, Female Thief, late 20’s, Lanbril Cult member

Solina

Threat Level ****

Runes: Darkness, Life, Illusion

Traits: Sexy, Cautious, Patient, Greedy, Stubborn

A professional thief from Pavis region, she was expelled from Sun Country in mid-teens for various misdemeanours. Her style is theft via seduction and she  masquerades as a noble daughter of the Garhound clan from Pavis Country.

With fair skin brown hair with green eyes she is stunningly beautiful. Pleasant  light and fun company with a  good time mentality. Also she is completely and utterly amoral in most situations most of the time.

She followed Lan Stormson up from Prax. Employed by GimGim the Grim to retrieve the Windsword and  took a hefty advance. So she fears for her life if she returns without the sword. She has no real political or spiritual ideology to drive her forward.

When she arrived at swim here Lans wife Rahkal took an immediate dislike to her and threw her out of the community. She has since travelled to Trilus and Dykene, but does not know how to proceed with her quest at the moment. She is frustrated and is not used to failing at things she sets out to do.

She loves horses and is a natural rider and is currently travelling with two bodyguards.

Plot Uses: Will probably try to recruit the players to help her steal the Windsword, either knowingly or more probably as mindless dupes.

If not she will see the characters as possible marks and try to get close to relieve them of some of their more interesting possessions.

Gerak Garhound 27 Pavis, Lanbril Member

Threat Level ***

Runes: Darkness, Disorder, Man

Traits: Aggressive, Calm, Suspicious, Dour

Gerak grew up in Cheapside in Pavis and became a gang enforcer as an initial careers choice. He has known and worked with Solina for about five years, poses as her brother. Gerak has romantic feelings towards Solina but its unrequited and leads to some awkward moments.

His job is to work as her heavy which he can do reasonably well in an urban environment. He is not comfortable in the wilds. He is a competent fighter, but not a warrior. He is especially  fond of long knives and the gladius style shortswords.

Plot uses: Gerak has a short temper and is likely to pick a bar fight for no good reason

 ‘Dusty’ Rinan, 30 Pol Joni, Orlanth Initiate

Threat Level ***

Runes: Air, Movement, Beast

Traits: Stubborn, Brave, Adventurous, Dishonest

A praxian barbarian from the Pol Joni Clan, who signed on to be there scout,  guide and guard through the deserts of Prax. He is comfortable out in the wilds and is enjoying his time in Balazar.

He is not aware of what the details of their mission, but is wise enough to know the type of people he is travelling with and what kind of mission they are on.

Dusty is bored with a mercenary existence and  is looking for something a little bit more substantial in his life but he is unaware what that is at this moment. It may a more serious spirituality, a cause, a true love or just a plot of land.

Plot uses: Dusty is someone who could suddenly attach himself to the characters for various reasons and though he maybe unsightly and rough round the edges could become a useful friend.

Trilus Updated Lightbringers

In this version of Griffin Mountain changes have happened as regards the Lightbringers hall in Trilus.

They are broadly speaking as follows;

  • Torath and Pay have got married and combined there teams.
  • Some of their original teams have joined the balazaring Orlanthi.
  • They have recruited some Balazarings into the cult and there team.
  • Bluebird is now with the Balazaring Orlanthi and not resident in Trilus to avoid Lunars.
  • Dushi Sones training of local Balazarings in the ways of Chalana Arroy is going well.

So now the current Lightbringer residents of Trilus are;

Pay and Toraths Orlanthi Group

Native Orlanthi

  • Domio – Redrock Orlanthi Acolyte
  • Katilin – Redrock Orlanthi Initiate

Chalana Arroy

Issaries

  • Djimm Mith Pg 47

Lan Stormson

Stormkhan, Favoured of Orlanth, Balazaring Warrior and Chief of Men

Runes: Air, Movement, Death

Traits: Proud, Aggressive, Impulsive, Deep, Conflicted

Tall and wiry warrior, with long scraggly brown hair and unkempt beard, he wear iron chain over furs and leather, he rides a Praxian Bison, and is usually escorted by group of praxian Bullmen from the Bison tribe. He is a man in his late 20’s who is living life fully,  but who seems to be driven to achieve, to risk, to fight and to kill.

He is the current wielder of the Windsword.

Ten years ago he was just one of a number of young Votanki hunters who were part of the Redrock Clan. Today he is much travelled, a leader of men, the wielder of the Windsword, Heroquester, the killer of chaos, a hammer against the Lunars and is unfulfilled still striving and pushing for something that evades him.

Upon meeting Lan mist people are impressed with him and want to impress him. he has an energy and dynamism  that people find engaging, but after spending time with him the shine wears off and he just seems very self absorbed.  He strives to be great and as such often wounds many close to him.

He loves dogs and hunting which he considers a joy, he loves women and has made many bad choices in that area of his life. He dreadful husband to Rahkal his wife and a poor father to his three children. He loves them deeply but has not the emotional capacity to consistently express that in any meaningful way.

He is touched by Orlanth, and is a clear manifestation of what is good and what is challenging about the god.  As a younger man his only desire was to become a windlord. However when  his wife became one before him, he turned to the cult of Stormbull instead. Surprisingly he has never been afflicted by the cults spirit of reprisal.

Lan is currently trying to form a permanent community in the Dangerground close to Swim Here which comprises of warriors seeking a Lord, Orlanthi farmers who have travelled up from Pavis country on the promise of freedom and farming land, Bison riders from Prax who are checking out this green land to see if a larger group could prosper here and Balazaring hunters  who are drawn to his rising star.

He is finding it hard but old friends from the Redrock tribe and allies from elsewhere are drifting back to him, and as a community something is coming together.

Lan has a poor view of baboons and has put a price of a wheel on the head of every baboon brought to him, and 50 Wheels for Gareeki Chaz’s head.

Nature: Architect
Demeanour: Bravo
Physical: Strength 4, Dexterity 6, Stamina 5
Mental: Intelligence 4, Wits 5, Perception 5
Social: Manipulation 3, Appearance 4, Charisma 5
Talents: Alertness 5, Artistic 2, Athletics 5, Brawl 4, Dodge 5, Empathy 3, Expression 2, Intimidation 5, Streetwise 4, Subterfuge 4, Sense Chaos 5
Skills: Archery 5, Commerce 2, Crafts 2,Etiquette 2, Leadership 4,Melee 6, Riding 5, Stealth 5, Survival 4
Knowledge’s: Academics 2, Culture 4 ,Investigation 2, Languages 3, Medicine 3,Myth  5, Politics 4, Divine Lore 5, Spirit Lore 2
Essence 6
Quintessence: 34
Willpower: 7
Runes: Air 6, Movement 5, Beast 4, Death 5, Mastery 4, Eternal Battle 4
Spirit Magic: Bladesharp 4, Healing 4, Disruption 3, Speedart 2, Shimmer 4, Mobility 4, Farsee, fanaticism 2
Rune Magic: Pact Stormbull 9pt; Beserker, Summon/Dismiss Air Elemental, Face Chaos, Shield
Pact Orlanth 15pt; Bless Woad, Flight. Lightning, Shield, Wind Words, Wind Warp, Summon Air Elemental,  Increase/Decrease Wind, Dismiss Air Elemental, Detect Honor
Virtues: Vigor 5, Trust 4, Generosity 4
Backgrounds: Allies 4, Artifact 5, Contacts 3, Cult Status 5, Destiny 5, Dogs 3, Family 4, Homestead 4, Influence 5, Mount 4, Ransom 5, Resources 5, Status 3, Witta 4
Flaws & Merits Favoured By Orlanth -6pt merit,  Compulsive Speech -2pt flaw, Gall – 2pt merit,  Intolerance baboons – 1pt flaw, Killer Instinct – 5pt merit,
Equipment: Bison -with allied spirit,  Partial Iron Plate Armor & Furs – 6pt, Windsword ** Special** see below, Lance 4pt, Medium Round Iron Shield -3pt, 3*javelins – 3pt
Spirits: Trouble: Allied Spirit
Essence: 3 Quintessence:8 Runes:  Beast 1, Air 2, Spirit 2 
Spirit Magic: Spirit Block 4, Countermagic 4, Dispel Magic 4
Krugor the Axe: Ancestor
Essence: 2 Quintessence:6 Death 2, Earth 2 
Spirit Magic: Strength 3, Vigor 3
Windsword Iron Broadsword 4pt ( 5pt vs. chaos)
Guardian Spirit: Essence:5 Quintessence:12 Runes:Air 5, Law 5
Pact: 17 Summon/Dismiss Air Elemental, Flight, Extension, Impede Chaos, Face Chaos
Power Storage: 11

For RQ players there is a post on how to understand and convert these stats on the fly.

Plot Uses

  • If you running a Lunar based campaign this guys should be you key adversary, he will fighting killing ambushing and raiding Lunars at every opportunity and causing others to do so.
  • If you are running  a Balazaring hunters campaign this guy and his actions will make interesting political ripples which players will need to ally with , negotiate round or oppose.
  • If your campaign is Yelmalian based he will be a difficult customer and potential foe.
  • If your campaign is Orlanthi based he will be a rival, a friend or an employer.

Redrock Clan – An Introduction

Eight years ago the remnants of the Redrock clan travelled down through the Elder Wilds and into Balazar. They were really only a handful of young hunters and warriors and their families who were the survivors of a inter clan conflict on the borders of the Redlands.

Quickly taking to the worship of Orlanth the Redrock clan the preceded to tear up Balazar for the next 2 years, they  approached  there new faith with a zeal and an energy that put their foreign Orlanthi mentors to shame.

They killed the Ogre spy Gondol Holst, cleared out Festering Isle, stormed Griffin Mountain, fought the Lunars and recovered the Windsword. Then most of the clan went south to learn more about the ways of Orlanth, but things went wrong at the border and the clan separated.

In the last few seasons members of the clan have returned to Balazar with allies and followers and seem to be congregating out on the borders of the Elder Wilds. Currently most members of the clan are congregating with there followers at swim here back under the leadership of Lan.

The known adults of the Redrock clan are;

The Redrock clan are sometimes known as the Balazaring Orlanthi, others do belong to this grouping the leading lights and core members are the Redrock clan.

Those Balazarings of an older generation will be aware that a clan known of the Redfox clan whose leader Rauis worshipped Orlanth, were exiled from Dykene tribal lands and disappeared into the Elder Wilds some 12 years before  the Redrock Clan moved into Balazar. It is very likely that the two groups are closely related if not the same.

Brokat – Heortling Emissary

Brokat the True

Heortling Noble Issaries Initiate.
Runes: Water, Harmony, Trade
Threat Level ****
Traits:   Self Important, Over Courteous , Curious, Friendly

Brokat is an Emissary of King Bryon of Whitewall, a younger son of a thane of Bryons, he has been sent  to request the bearer of the Windsword to join Kallyr Starbrow and King Bryon at Whitewall for the inevitable campaign against the Lunar Empire. He is a follower of Issaries in the aspect of diplomat and herald and would see trading as beneath his station.

Has been sent as he is suspected as being a lunar spy and this quest is seen as a long shot that keep him away from important matters happening in the south. He is loyal, but his diplomatic ways means he has a more cultured approach to dealing with Lunars that is appreciated by some in these more violent days. However due to these suspicions and the difficult position he finds himself in he does not want to return back to Whitewall  empty handed

He is a man of some maturity and a competent warrior. Likes to Drink and discuss stories of lands people(including himself) may have visited. He is also a keen falconer and has a hawk with him on the trip.

He is currently located at Trilus in the company of Torath Manover and Lightbringers hall. He is waiting for some sign of the bearer of the Windsword, but is frustrated in the meantime. He has spent some time with King Yalaring, but has been kept at arm’s length because the king believes him to be a boring windbag.

Plot uses: Makes characters aware of the greater political plot in dragons pass, tie into those parts of the world. Explore the area of divided loyalties, and bigger ponds elsewhere.

Endal the Calm

Humakti Initiate and Bodyguard
Runes: Fire, Death, Beast
Threat Level ****
 Traits: Vicious, Angry, Energetic, Expressive

Endal is a housecarl in the service of King Bryon, who is currently assigned to Guard Brokat the true on his trip north. he has been ordered to watch Brokat for King Bryon, if Brokat shows any sign of treacherous behaviour he is to Kill Brokat on the spot.

He is much more prominent and outspoken that bodyguards tend to be. He is runetouched by the rune of death and as such people struggle to connect with him, and he is feared by many round Trilius.

Endals reaction to most problems is disproportionate violence and aggression. he sees this as a normal reaction and cannot understand why others do not appreciate these traits of character.

Endal dresses and  is armed in the more civilized fashion of Esrolia and is very proud of his  weapons and armour which he keeps in pristine condition. He is also clean shaven and keeps hair cut short.

Plot Uses

  • A reminder that Humakti can be psychopathic tools
  • Persuading him not to hurt someone for little reason

Angorri  Blackspear

Humakti Initiate & Bodyguard
Runes: Darkness, Death, Mastery
Threat level ***
Traits:   Cheerful, Friendly, Funny, Aggressive

A young friendly man,  who is tall and lean. He wears his fair hair and beard in Plats in the way of Satarite Orlanthi.  He wields a spear made from an unknown black material which has been a  family heirloom for at least 3 generations, as well as his Humakti sword.

He is the Junior partner to Endal, but he usually does most of the communicating as his demeanour is much less challenging for most people.

He has  a girl near Whitewall who is with child and wants to go home as soon as he can.