Harkar is one a number of NPC’s I am developing to fit in 1625 Pavis. He is one that fits well to be an hireling, companion, drop in or pregen character for an existing game.
Mercenary, Initiate of Yelmalio. Male, Age 48. Pavis
Born in Sun Town, New Pavis and served his 21 year term with the Sun Dome Templars with some distinction.
Harkar spent many years as file leader, fought at the first battle of Moonbroth and was one of the few Sundomers who fought his way onto the deck of the cradle and survived.
Harkar has left the farm he got for his service in Sun County and come back to Pavis to work as a mercenary. He claims he is a bad farmer but the real reason is he was left by his younger wife, and now feels shamed and his honour challenged. This has lead to a dislike and even hatred of women
Unlike most people who write about RPGs I would consider myself much more of player than a GM, and after nearly 40 years playing RPGs on and off I think I’m starting to get the hang of becoming a better player.
The majority of the following advice comes from me at my most reflective and self-critical, examining times when I could have been a better player, companion and friend. So if elements of this may make you feel a little uncomfortable, be assured than lots of this make me feel much more uncomfortable. The best advice comes from people who understand and can reflect on their own mistakes, plenty of mine can be found detailed below.
What makes a great RQ player?
Before we can progress we need to define what makes a great player.
Which, in my opinion, is someone who adds the maximum enjoyment to the gaming experience of everyone else at the table.
Within the RQ and Glorantha community, posts, forums and online discussions are often full of experts(many genuinely well informed and reasonably intentioned individuals) informing us that because it wasn’t like that in earths bronze age, Glorantha can’t be like that.
“2 handed swords didn’t exist in the bronze age”
“Stirrups were not invented till much later”
“The hilt on the sword wielded by the two-headed great troll didn’t exist until the late Roman period, so breaks my suspension of disbelief and Glorantha is forever ruined for me.”
OK, I may have exaggerated the last point.
I find the lengths that many would have us go to tie Glorantha directly with a period in our worlds bronze age history to be questionable, both in understanding the function of Glorantha and also as an exercise in believable fantasy world building.
Write up is during the Lunar occupation of Pavis as that is when my game is set. Who knows what it will be after they leave, so usable from 1613 to 1624.
Moonlighters Inn has been established a few years after the Lunar occupation of Pavis It has been significantly rebuilt to model a more lunar design, as it caters for Lunar officers, bureaucrats and civilians of tastes with a less formal and more relaxed approach than either Erigio’s or the Silk & Plume.
It is owned by a lunar merchant who visits the city only rarely but is managed by Cleopae a former Lunar soldier. She was a formerly an officer of the Silver Shields who now runs a safe establishment which is very hospitable to the right kind of clientele.
Moonlighters works as informal officers mess for all of the Lunar regiments in Pavis. The common soldiers are not welcome and encouraged to frequent to Hoplites home. Due to the nature of its core clientele Moonlighters is one of the very few establishments not affected by the Pavis curfew.
Moonlights is renowned for its white wine which is kept magically chilled by means which are a mystery to most.
Elmal is the sun. He is a weapon companion of Orlanth and a member of the Storm Tribe. He unblinkingly executes any deed needed for the tribe. During the Darkness, he defended the stead from all foes while Orlanth was on his Lightbringers Quest, and so Elmal helped keep the world together so that Orlanth could recreate it at the Dawn.
Every Fireday is a holy day, and in addition, there is one seasonal holy day per season other than Sea Season, as follows:
The following are the write-ups of the cast members found in parts 1-3;
Entale Golden-Cup –A pretty sweet yet slight sassy young lady of the tender age of 19. Very good looking with a sweet personality which makes her excellent at selling charms and wares to unsuspecting populace, she is streetwise and strong, but despite her dubious dealings she sees herself as kindhearted and wishes no real ill to anyone.
She is incredibly loyal to Taralor, who raised her as a father would, and will go considerably out of her way to protect or avenge him. Her name comes from a Gold cup that she owns with a heal 4 matrix, which is activated by pouring water into it, spending the power and then drinking the water from the cup.
If sensible the players should decide to visit Dorasa, the Gottir brothers will claim it is a wild goose chase as they have the culprits here and refuse to go as they are guarding the actual source of the chaos disease.
Kendrella will send Komasal a hunter from the village who is a capable tracker as a guide to Dorasas hut. If the players have expertise in this area don’t add him to the party.
Dorasa is known to live in a crofters hut set back a few hundred yards from the main road, is empty and quiet when the players arrive, no smoke comes from the hearth and everything seem deserted, the small hut appears empty.
As players approach they will smell the stench of death. It won’t take them long to find the body of Dorasa starting to decay slumped against the outer back wall of her hut staring vacantly into the distance. The body fits the description of Dorasa given by Kendrella and not Entale.