Trolls & Trollkin WOD: Glorantha Stats – Part 1

Hi looking back at numbers of the Troll encounters, when i first started to put the site together. Decided I needed some WOD:Glorantha stats for the Trolls. It also allows me look at how the system will work for none humans so looking at a range of trolls below.

As with the Balazaring archetypes post use these stats for quickfire ‘off the cuff’ stats or a starting point for more detailed and bespoke characters.

For RQ players there is a post on how to understand and convert these stats on the fly.

Dark Troll Raiders

The trolls as well as being competent hunters, see raiding and combat as part of there role for there family and clan.  They will be more aggressive than a normal hunters and will seek to use there size advantage and strength advantage in melee sooner.

They tend to be closer to power and thus  more influential in there clan that a standard troll hunter.

Cult: Initiate of Zong/Kyger Litor/Zorak Zoran
Nature: Varied
Demeanour: Predator/Traditionalist/Wanderer/Survivor
Physical: Strength 4, Dexterity 3, Stamina 4
Mental: Intelligence 2, Wits 2, Perception 3
Social: Manipulation 2, Appearance 2, Charisma 2
Talents: Alertness 3,  Athletics 3, Brawl 3, Dodge 3, Intimidation 3 , Subterfuge 1
Skills: Archery 2, Crafts 2, Leadership 1, Mechanisms 1,Melee 3, Stealth 3, Survival 2
Knowledge: Culture 2, Medicine 2, Myth 2, Divine Lore 2, Spirit Lore 1
Essence 2
Quintessence: 7
Willpower: 4
Runes: Darkness 2, Death 2, Disorder 1
Spirit Magic: Bludgeon 3,  Healing 2, Disruption 2, Protection 2, Demoralise
Rune Magic: Pact Zong 3,  Kyger Litor 2, Zorak Zoran 4
Virtues: Courage 4, Self Control 3, Conscience 3
Backgrounds: Cult Status 2, Family 2, Destiny 2, Ransom 2, Resources 2, Status 2, Witta 1
Racial Abilities: Extra Health Level, Darksense, Light Sensitive
Equipment: two or three spirit charms (3 to 4pts), 3pt/4pt club/mace/maul, 2pt sling,  3pt armour

Dark Troll Hunters

Most trolls in the Elder wilds are hunters and are more than competent in field craft. They are valued members of there community. Though larger than most humanoid predators they are still skirmishes and will only close into combat to finish an already wounded foe.

Cult: Initiate of Zong/Kyger Litor
Nature: Varied
Demeanour: Predator/Traditionalist/Wanderer/Survivor
Physical: Strength 3, Dexterity 3, Stamina 3
Mental: Intelligence 2, Wits 2, Perception 3
Social: Manipulation 2, Appearance 2, Charisma 2
Talents: Alertness 3,  Athletics 3, Brawl 2, Dodge 2, Intimidation 2 , Subterfuge 1
Skills: Archery 3, Crafts 2, Leadership 1, Mechanisms 1,Melee 2, Stealth 3,Survival 3
Knowledge: Culture 2, Medicine 2, Myth 2, Divine Lore 1, Spirit Lore 2
Essence 2
Quintessence: 7
Willpower: 3
Runes: Darkness 2, Death 2, Harmony 1
Spirit Magic: Speedart 2, Befuddle 2, Healing 2, Disruption 2
Rune Magic: Pact Zong 3 or pact Kyger Litor 2
Virtues: Courage 3, Self Control 4, Conscience 3
Backgrounds: Cult Status 2, Family 2, Past Lives 1, Ransom 1, Resources 1, Status 2, Witta 1
Racial Abilities: Extra Health Level, Darksense, Light Sensitive
Equipment: one or two spirit charms (3 -4pt), 3pts spear, 2pt sling, 2pt armour

Warrior Trollkin
These trollkin are trained to fight and hunt. They are chosen from the brightest, strongest and most loyal of the trollkin. Though never the equal of a proper troll they are seen as useful members of there family and clan and are used to keep uppity trollkin in line.

They always work in groups and usually under the direction of  a dark troll.

Cult: Lay Member Zong/Kyger Litor
Nature: Varies
Demeanour: Traditionalist/Wanderer/Follower/Survivor/Praise-seeker/Bravo
Physical: Strength 2, Dexterity 3, Stamina 2
Mental: Intelligence 1, Wits 2, Perception 2
Social: Manipulation 2, Appearance 1, Charisma 1
Talents: Alertness 2, Athletics 1, Brawl 2,Dodge 2, Empathy 2, Subterfuge 1
Skills: Archery 2,  Melee 2, Stealth 2, Survival 2
Knowledge: Culture 1, Divine Lore 1
Essence: 2
Quintessence: 4
Willpower: 3
Runes: Darkness 1, Movement 1, Death 2
Spirit Magic: Heal 1, Mobility 1, Speedart 1, Disruption 2
Rune Magic: Family 1, Witta 1
Virtues: Courage 2, Self Control 3, Conscience 2
Backgrounds: None
Racial abilities: Darksense, Light Sensitive
Equipment: 2pt leathers, 2pt spear, 2pt sling, maybe a single 2pt spirit charm

Hunter Trollkin
These trollkin are trained to hunt and seen as useful if disposable members of their troll family and clan. They always work in groups and usually under the direction of  a dark troll or warrior trollkin.

Cult: Lay Member Kyger Litor/Zong
Nature: Varies
Demeanour:  Traditionalist/Wanderer/Follower/Survivor/Praise-seeker
Physical: Strength 1, Dexterity 3, Stamina 2
Mental: Intelligence 1, Wits 2, Perception 2
Social: Manipulation 2, Appearance 1, Charisma 1
Talents: Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 1, Subterfuge 2
Skills: Archery 2, Crafts 2, Melee 1, Stealth 2, Survival 2
Knowledge: Culture 1, Divine Lore 1
Essence: 1
Quintessence: 4
Willpower: 3
Runes: Darkness 1, Movement 1, Death 1
Spirit Magic: Heal 1, Mobility 1, Speedart 1, Disruption 1
Rune Magic: Family 1, Witta 1
Virtues: Courage 2, Self Control 2, Conscience 3
Backgrounds: None
Racial abilities: Darksense, Light Sensitive
Equipment: 1pt furs, 2pt spear, 2pt sling

Worker Trollkin
These trollkin are not trained to  fight or hunt, but are deemed worth keeping round to do menial and laborious tasks. Some may attain proficient skills in crafting items or insect husbandry.

Though they are not trained in hunting or combat they expected to defend the community with there lives if needed.

Cult: Lay Member Kyger Litor/Xiola Umbar
Nature: Varies
Demeanour: child/penitent/jester/follower/poltroon/praise-seeker
Physical: Strength 1, Dexterity 2, Stamina 2
Mental: Intelligence 1, Wits 2, Perception 2
Social: Manipulation 2, Appearance 1, Charisma 1
Talents: Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 1, Subterfuge 2
Skills: Crafts 2, Melee 1, Stealth 1, Survival 1
Knowledge: Culture 1
Essence: 1
Quintessence: 3
Willpower: 2
Runes: Darkness 1, + 1 Other
Spirit Magic: Heal 1
Rune Magic: Family 1, Witta 1
Virtues: Courage 1, Self Control 2, Conscience 3
Backgrounds: None
Racial abilities: Darksense, Light Sensitive
Equipment: 1pt furs, 1pt club, 1pt throwing stones

Worthless Trollkin
These trollkin are not trained to work, fight or hunt. They are usually thrown out of there families or have the status of food or just above. Packs of these trollkin can be found roaming the Elder Wilds before they meet an expected death.

Cult: None
Nature: Varies
Demeanour:  child/penitent/jester/follower/poltroon/praise-seeker
Physical: Strength 1, Dexterity 2, Stamina 1
Mental: Intelligence 1, Wits 1, Perception 2
Social: Manipulation 2, Appearance 1, Charisma 1
Talents: Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 2, Subterfuge 2
Skills: Crafts 1, Melee 1, Stealth 1, Survival 1
Knowledge: Culture 1
Essence: 1
Quintessence: 2
Willpower: 1
Runes: Darkness 1
Spirit Magic: None
Rune Magic: None
Virtues: Courage 1, Self Control 2, Conscience 2
Backgrounds: None
Racial abilities: Darksense, Light Sensitive
Equipment: 1pt armor, 1pt club, 1pt throwing stones

Pack Beetle:

Stats: Strength 6, Dexterity 2, Stamina 6,  Wits 2, Perception 2
Abilities Alertness 2,  Athletics 2, Brawl 2, Dodge 2,
Willpower: 3
Racial Abilities: Extra Health Level * 2, Darksense, Light Sensitive

Guard Beetle:

Stats: Strength 3, Dexterity 3, Stamina 4,  Wits 2, Perception 2
Abilities Alertness 2,  Athletics 2, Brawl 4, Dodge 3,
Willpower: 3
Racial Abilities: Darksense, Light Sensitive

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