Hi looking back at numbers of the Troll encounters, when i first started to put the site together. Decided I needed some WOD:Glorantha stats for the Trolls. It also allows me look at how the system will work for none humans so looking at a range of trolls below.
As with the Balazaring archetypes post use these stats for quickfire ‘off the cuff’ stats or a starting point for more detailed and bespoke characters.
For RQ players there is a post on how to understand and convert these stats on the fly.
Dark Troll Raiders
The trolls as well as being competent hunters, see raiding and combat as part of there role for there family and clan. They will be more aggressive than a normal hunters and will seek to use there size advantage and strength advantage in melee sooner.
They tend to be closer to power and thus more influential in there clan that a standard troll hunter.
Cult: | Initiate of Zong/Kyger Litor/Zorak Zoran |
Nature: | Varied |
Demeanour: | Predator/Traditionalist/Wanderer/Survivor |
Physical: | Strength 4, Dexterity 3, Stamina 4 |
Mental: | Intelligence 2, Wits 2, Perception 3 |
Social: | Manipulation 2, Appearance 2, Charisma 2 |
Talents: | Alertness 3, Athletics 3, Brawl 3, Dodge 3, Intimidation 3 , Subterfuge 1 |
Skills: | Archery 2, Crafts 2, Leadership 1, Mechanisms 1,Melee 3, Stealth 3, Survival 2 |
Knowledge: | Culture 2, Medicine 2, Myth 2, Divine Lore 2, Spirit Lore 1 |
Essence | 2 |
Quintessence: | 7 |
Willpower: | 4 |
Runes: | Darkness 2, Death 2, Disorder 1 |
Spirit Magic: | Bludgeon 3, Healing 2, Disruption 2, Protection 2, Demoralise |
Rune Magic: | Pact Zong 3, Kyger Litor 2, Zorak Zoran 4 |
Virtues: | Courage 4, Self Control 3, Conscience 3 |
Backgrounds: | Cult Status 2, Family 2, Destiny 2, Ransom 2, Resources 2, Status 2, Witta 1 |
Racial Abilities: | Extra Health Level, Darksense, Light Sensitive |
Equipment: | two or three spirit charms (3 to 4pts), 3pt/4pt club/mace/maul, 2pt sling, 3pt armour |
Dark Troll Hunters
Most trolls in the Elder wilds are hunters and are more than competent in field craft. They are valued members of there community. Though larger than most humanoid predators they are still skirmishes and will only close into combat to finish an already wounded foe.
Cult: | Initiate of Zong/Kyger Litor |
Nature: | Varied |
Demeanour: | Predator/Traditionalist/Wanderer/Survivor |
Physical: | Strength 3, Dexterity 3, Stamina 3 |
Mental: | Intelligence 2, Wits 2, Perception 3 |
Social: | Manipulation 2, Appearance 2, Charisma 2 |
Talents: | Alertness 3, Athletics 3, Brawl 2, Dodge 2, Intimidation 2 , Subterfuge 1 |
Skills: | Archery 3, Crafts 2, Leadership 1, Mechanisms 1,Melee 2, Stealth 3,Survival 3 |
Knowledge: | Culture 2, Medicine 2, Myth 2, Divine Lore 1, Spirit Lore 2 |
Essence | 2 |
Quintessence: | 7 |
Willpower: | 3 |
Runes: | Darkness 2, Death 2, Harmony 1 |
Spirit Magic: | Speedart 2, Befuddle 2, Healing 2, Disruption 2 |
Rune Magic: | Pact Zong 3 or pact Kyger Litor 2 |
Virtues: | Courage 3, Self Control 4, Conscience 3 |
Backgrounds: | Cult Status 2, Family 2, Past Lives 1, Ransom 1, Resources 1, Status 2, Witta 1 |
Racial Abilities: | Extra Health Level, Darksense, Light Sensitive |
Equipment: | one or two spirit charms (3 -4pt), 3pts spear, 2pt sling, 2pt armour |
Warrior Trollkin
These trollkin are trained to fight and hunt. They are chosen from the brightest, strongest and most loyal of the trollkin. Though never the equal of a proper troll they are seen as useful members of there family and clan and are used to keep uppity trollkin in line.
They always work in groups and usually under the direction of a dark troll.
Cult: | Lay Member Zong/Kyger Litor |
Nature: | Varies |
Demeanour: | Traditionalist/Wanderer/Follower/Survivor/Praise-seeker/Bravo |
Physical: | Strength 2, Dexterity 3, Stamina 2 |
Mental: | Intelligence 1, Wits 2, Perception 2 |
Social: | Manipulation 2, Appearance 1, Charisma 1 |
Talents: | Alertness 2, Athletics 1, Brawl 2,Dodge 2, Empathy 2, Subterfuge 1 |
Skills: | Archery 2, Melee 2, Stealth 2, Survival 2 |
Knowledge: | Culture 1, Divine Lore 1 |
Essence: | 2 |
Quintessence: | 4 |
Willpower: | 3 |
Runes: | Darkness 1, Movement 1, Death 2 |
Spirit Magic: | Heal 1, Mobility 1, Speedart 1, Disruption 2 |
Rune Magic: | Family 1, Witta 1 |
Virtues: | Courage 2, Self Control 3, Conscience 2 |
Backgrounds: | None |
Racial abilities: | Darksense, Light Sensitive |
Equipment: | 2pt leathers, 2pt spear, 2pt sling, maybe a single 2pt spirit charm |
Hunter Trollkin
These trollkin are trained to hunt and seen as useful if disposable members of their troll family and clan. They always work in groups and usually under the direction of a dark troll or warrior trollkin.
Cult: | Lay Member Kyger Litor/Zong |
Nature: | Varies |
Demeanour: | Traditionalist/Wanderer/Follower/Survivor/Praise-seeker |
Physical: | Strength 1, Dexterity 3, Stamina 2 |
Mental: | Intelligence 1, Wits 2, Perception 2 |
Social: | Manipulation 2, Appearance 1, Charisma 1 |
Talents: | Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 1, Subterfuge 2 |
Skills: | Archery 2, Crafts 2, Melee 1, Stealth 2, Survival 2 |
Knowledge: | Culture 1, Divine Lore 1 |
Essence: | 1 |
Quintessence: | 4 |
Willpower: | 3 |
Runes: | Darkness 1, Movement 1, Death 1 |
Spirit Magic: | Heal 1, Mobility 1, Speedart 1, Disruption 1 |
Rune Magic: | Family 1, Witta 1 |
Virtues: | Courage 2, Self Control 2, Conscience 3 |
Backgrounds: | None |
Racial abilities: | Darksense, Light Sensitive |
Equipment: | 1pt furs, 2pt spear, 2pt sling |
Worker Trollkin
These trollkin are not trained to fight or hunt, but are deemed worth keeping round to do menial and laborious tasks. Some may attain proficient skills in crafting items or insect husbandry.
Though they are not trained in hunting or combat they expected to defend the community with there lives if needed.
Cult: | Lay Member Kyger Litor/Xiola Umbar |
Nature: | Varies |
Demeanour: | child/penitent/jester/follower/poltroon/praise-seeker |
Physical: | Strength 1, Dexterity 2, Stamina 2 |
Mental: | Intelligence 1, Wits 2, Perception 2 |
Social: | Manipulation 2, Appearance 1, Charisma 1 |
Talents: | Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 1, Subterfuge 2 |
Skills: | Crafts 2, Melee 1, Stealth 1, Survival 1 |
Knowledge: | Culture 1 |
Essence: | 1 |
Quintessence: | 3 |
Willpower: | 2 |
Runes: | Darkness 1, + 1 Other |
Spirit Magic: | Heal 1 |
Rune Magic: | Family 1, Witta 1 |
Virtues: | Courage 1, Self Control 2, Conscience 3 |
Backgrounds: | None |
Racial abilities: | Darksense, Light Sensitive |
Equipment: | 1pt furs, 1pt club, 1pt throwing stones |
Worthless Trollkin
These trollkin are not trained to work, fight or hunt. They are usually thrown out of there families or have the status of food or just above. Packs of these trollkin can be found roaming the Elder Wilds before they meet an expected death.
Cult: | None |
Nature: | Varies |
Demeanour: | child/penitent/jester/follower/poltroon/praise-seeker |
Physical: | Strength 1, Dexterity 2, Stamina 1 |
Mental: | Intelligence 1, Wits 1, Perception 2 |
Social: | Manipulation 2, Appearance 1, Charisma 1 |
Talents: | Alertness 2, Athletics 1, Brawl 1,Dodge 1, Empathy 2, Subterfuge 2 |
Skills: | Crafts 1, Melee 1, Stealth 1, Survival 1 |
Knowledge: | Culture 1 |
Essence: | 1 |
Quintessence: | 2 |
Willpower: | 1 |
Runes: | Darkness 1 |
Spirit Magic: | None |
Rune Magic: | None |
Virtues: | Courage 1, Self Control 2, Conscience 2 |
Backgrounds: | None |
Racial abilities: | Darksense, Light Sensitive |
Equipment: | 1pt armor, 1pt club, 1pt throwing stones |
Pack Beetle:
Stats: | Strength 6, Dexterity 2, Stamina 6, Wits 2, Perception 2 |
Abilities | Alertness 2, Athletics 2, Brawl 2, Dodge 2, |
Willpower: | 3 |
Racial Abilities: | Extra Health Level * 2, Darksense, Light Sensitive |
Guard Beetle:
Stats: | Strength 3, Dexterity 3, Stamina 4, Wits 2, Perception 2 |
Abilities | Alertness 2, Athletics 2, Brawl 4, Dodge 3, |
Willpower: | 3 |
Racial Abilities: | Darksense, Light Sensitive |