Lunar Collaborator, Ex Noble, Now Beggar, Initiate of the Seven Mothers
Female, Age 23, Pavis
Busara is a thin and gaunt woman, with badly shaved head and large beautiful if sorrowful Brown eyes. She lives on the streets of Pavis. Her dirty but previously quality clothes suggesting a previous life of wealth and opulence.
If you would have met Busara a year ago, you would have a bright, easygoing, pretty, vivacious young noble lady, hanging off the arm of young, attractive, rich and well connected Lunar Office.
Now people see a scared, bruised and battered homeless girl, with the shaved head of a Lunar collaborator. She is nervous, defensive, subdued and more than slightly bitter.
She was the niece of the leader of the Ingilli family, who had asked her to help him court favour with Lunar Power. As such she became good friend of Jessica Raus, A regular at Moonlighters and became the lover of a well connected young nobler serving as an officer in the Antelope Lancers.
OK this is a character which I initially wrote up for Pavis in 1621 last year, mainly using the STG rules. So I thought id update for RQG and bring up to the 1625 time period.
Senior Apprentice & Initiate of Lhankor Mhy
Human Female, Aged 20, Senior Apprentice of Lhankor Mhy
First impressions of Tulina depend upon where she is met. If about official temple business she comes over a diligent slightly stressed apprentice with many things to do and neither the time or the organisational ability to fulfil them all.
If met in the evening at Gimpy’s she looks like one of a small number of Griselda wannabes. With no sign of her grey robes or leather beard, she sports leather amour a short sword. Holding a cocky attitude, but a softer easier manner.
Unlike most people who write about RPGs I would consider myself much more of player than a GM, and after nearly 40 years playing RPGs on and off I think I’m starting to get the hang of becoming a better player.
The majority of the following advice comes from me at my most reflective and self-critical, examining times when I could have been a better player, companion and friend. So if elements of this may make you feel a little uncomfortable, be assured than lots of this make me feel much more uncomfortable. The best advice comes from people who understand and can reflect on their own mistakes, plenty of mine can be found detailed below.
What makes a great RQ player?
Before we can progress we need to define what makes a great player.
Which, in my opinion, is someone who adds the maximum enjoyment to the gaming experience of everyone else at the table.
Within the RQ and Glorantha community, posts, forums and online discussions are often full of experts(many genuinely well informed and reasonably intentioned individuals) informing us that because it wasn’t like that in earths bronze age, Glorantha can’t be like that.
“2 handed swords didn’t exist in the bronze age”
“Stirrups were not invented till much later”
“The hilt on the sword wielded by the two-headed great troll didn’t exist until the late Roman period, so breaks my suspension of disbelief and Glorantha is forever ruined for me.”
OK, I may have exaggerated the last point.
I find the lengths that many would have us go to tie Glorantha directly with a period in our worlds bronze age history to be questionable, both in understanding the function of Glorantha and also as an exercise in believable fantasy world building.
Write up is during the Lunar occupation of Pavis as that is when my game is set. Who knows what it will be after they leave, so usable from 1613 to 1624.
Moonlighters Inn has been established a few years after the Lunar occupation of Pavis It has been significantly rebuilt to model a more lunar design, as it caters for Lunar officers, bureaucrats and civilians of tastes with a less formal and more relaxed approach than either Erigio’s or the Silk & Plume.
It is owned by a lunar merchant who visits the city only rarely but is managed by Cleopae a former Lunar soldier. She was a formerly an officer of the Silver Shields who now runs a safe establishment which is very hospitable to the right kind of clientele.
Moonlighters works as informal officers mess for all of the Lunar regiments in Pavis. The common soldiers are not welcome and encouraged to frequent to Hoplites home. Due to the nature of its core clientele Moonlighters is one of the very few establishments not affected by the Pavis curfew.
Moonlights is renowned for its white wine which is kept magically chilled by means which are a mystery to most.
Elmal is the sun. He is a weapon companion of Orlanth and a member of the Storm Tribe. He unblinkingly executes any deed needed for the tribe. During the Darkness, he defended the stead from all foes while Orlanth was on his Lightbringers Quest, and so Elmal helped keep the world together so that Orlanth could recreate it at the Dawn.
Every Fireday is a holy day, and in addition, there is one seasonal holy day per season other than Sea Season, as follows:
The following are the write-ups of the cast members found in parts 1-3;
Entale Golden-Cup –A pretty sweet yet slight sassy young lady of the tender age of 19. Very good looking with a sweet personality which makes her excellent at selling charms and wares to unsuspecting populace, she is streetwise and strong, but despite her dubious dealings she sees herself as kindhearted and wishes no real ill to anyone.
She is incredibly loyal to Taralor, who raised her as a father would, and will go considerably out of her way to protect or avenge him. Her name comes from a Gold cup that she owns with a heal 4 matrix, which is activated by pouring water into it, spending the power and then drinking the water from the cup.
I created this list for when my PC’s visited Gonn Orta’s Castle a couple of weeks ago. Thought it’s not the full rewrite up on Gonn Orta I was after ( it may come later and its concepts underpin some parts of the list.), but in the spirit of sharing I thought id share this list of items and agendas as it may help, inspire or just save people bit of time.
I have also in a spirit of generosity described things in a away that works best for RQG, but they should translate into most Gloranthan Systems very easily.
Prices are not included as money works differently in everyone else campaigns, and I think for the big exciting stuff Gonn Ortas Agneda is more than cash, and barter will be the name of the game. Smaller items with be traded for cash without question.
Power Storage Cystals: POW 4,4,4,6,6,7,8,9,11,13,14,18
One of the nice features of RQG has been the family heirloom table on RQG pg . However due to size available in the book we have a limited table with 20 options, which means that quickly many characters will have exactly same items. I found this out testing 3 or 4 characters and checking through the pregens.
Thus to enhance the variations and options we have extended that list out to work on a d100 roll and have subsection for matrixes. The aims to give a much higher degree of variation in what can be found and to save refs having to come up with variations on the fly.