Cyriel’s Traders Character Write Ups

Character write ups for Cyriels merchants and  apprentices.

Vestan Imtherman – Merchant, Imtherian Male 28, Etyries Initiate

Vestan is Young brown haired and bearded trader, tall thin and lean hailing from Imther. He first worked a Cyriels Imther depot and has proved himself mildly competent.

He is a good trader but also  a coward and scared of fighting men, therefore he used mainly  in the trading house and not on Cyriels Military contracts. He is also bullied by and sacred of Cyriel. Vestans attitude to conflict is to avoid at any opportunity.

Has a good knowledge of furs and pelts, and is adept at working with the Balazaring hunters. He has  an interest in mystical and shamanic items and good relationships with a few of the local shamans, he will often have a small handful of Shamanic charms available for sale.

Vestan caries and torch for Parisa Pinedaughter, but she likes him as a friend but never as a lover. He may find some courage if he ever found himself in a position to impress here.

Nature:                  Wanderer
Demeanour:         Poltroon
Physical:                 Strength 2 , Dexterity 2 , Stamina 3
Mental :                 Intelligence 3, Wits 3, Perception 3
Social:                     Manipulation 3, Appearance 2, Charisma 2
Talents:                  Alertness 1, Athletics 1, Brawl 1, Dodge 2, Empathy 3, Streetwise 2, Subterfuge 2
Skills:                      Commerce 4,Crafts 2, Mechanisms 2,Melee 1,Riding 3,Stealth 2, Survival 1
Knowledge’s:        Academics 2, Culture 2,Investigation 2,Languages 1,Medicine 1 ,Myth 2, Divine Lore 3, Spirit Lore 2
Essence:                 3                                             
Quintessence:      10
Willpower:            4
Runes:                    Moon 2, Communication 3, Movement 2, Spirit 2
Spirit Magic:          Golden Tongue, Befuddle, Heal, Mobility, Spirit Shield, Spirit Binding, Farsee
Rune Magic:          Runepoints Etyries 8;
Virtues:                 Bravery 1, Prudent 2, Generous 3
Backgrounds:        Allies 2, Contacts 2, Cult Status 2, Family 2, Past Lives 4,  Ransom 3, Resources 3, Status 2
Flaws & Merits:     Inferiority Complex (1pt flaw), Common Sense (1pt merit)
Equipment:           Kopis 2pt weapon, 1pt leather Armour, 4 or 5 assorted shamans charms, riding horse

Balandi Mooneyes – Merchant, Balazaring, Male 52, Etyries Initiate
A short and somewhat wiry individual, with long platted grey hair and a weathered face.

Balandi is originally from Balazar Has worked for Cyriel since Cyriels arrived in Elkoi, first as guide and guard and now a trader.  Balandi is one of Cyriels most trusted advisors and has also become a friend to the merchant.

Over the years Balandi has visited  been to both to Mrins cross and Filichet and loves to tell the stories of his travels within the empire. He is somewhat awestruck by the size and scale of the cities he has seen.

Balandi dislikes soldiers and this enables him to drive a hard bargain with them, and take a firm line when required. As such he is Cyriels principle man when dealing with the Lunar army. Balandi is universally disliked by all the military personnel who deal with him.

Also Balandis hearing is also going due to age, which he exaggerates and often uses to his advantage.

Balandi has developed a love of most things lunar including Gold Jewellery which he loves to show off and wear ostentatiously, and  the daughter of one of the lunar local farmers who he has taken as a wife and is also shown off like fashion accessory.

Nature:                  Explorer
Demeanour:         Follower
Physical:                 Strength 2 , Dexterity 2, Stamina 3
Mental :                 Intelligence 3, Wits 3, Perception 3
Social:                     Manipulation 4, Appearance 2, Charisma 2
Talents:                  Alertness 3, Athletics 2, Brawl 2,Dodge 3,Empathy 2, Intimidation 2,Streetwise 3, Subterfuge 2
Skills:                      Archery  2, Commerce 3, Crafts 1, Melee 3 ,Riding 3, Stealth 2, Survival 3
Knowledge’s:        Culture 4, Languages 3,Medicine 2,Myth 2,Politics 2, Divine Lore 2, Spirit Lore 2
Essence:                 4
Quintessence:      17
Willpower:            6
Runes:                    Moon 4, Death 2, Harmony 2, Communication 4, Movement
Spirit Magic:          Golden Tongue 3, Befuddle, Heal 2, Disruption, Mobility, Speedart 2
Rune Magic:          Rune Points Etyries: 9,
Virtues:                 Vigor 3, Trust 2, Generosity 2
Backgrounds:        Allies 2, Contacts 3, Cult Status 2, Family 1, Influence 1, Mentor 3, Past Lives 2, Property 2, Resources 3,  Status 2
Flaws & Merits:    Gall ( 2pt Merit), Hard of hearing (1pt flaw)
Equipment:           Warriors Cuibolli Armour, Kopis 2pt, weapon, Riding Horse, Self Bow 2pt weapon

Orstevin  Organson,  – Apprentice Merchant, Holayan male 21, Etyries initiate
Orstevin is the Oldest of Cyriels apprentices, then third son of a farmer from Holay Ford he feels privileged in the position he is in. He is hardworking and honest to a fault and loyal to Cyriel and his operation. Cyriels has high hopes for him and want to retain him in his organisation.

Due to his background he knows his food, grains and livestock well , and assists Balandi with the Lunar army contract. He has a helpful and open manner and a such most of the soldiers go to him to get issued resolves. However he has  a confident manner for his age and takes little attitude from soldiers, drovers or any of the other older men he deals with day to day.

He is broad shouldered and has  a plain honest farmers face. A mop of sandy hair and a thin wispy beard. A number of the local girls hold a candle for Ostervin, but he has settled with the daughter of an Elkoi potter and hopes to get married when his apprenticeship finishes later this year.

Ostervin has picked up the Balzarings love of dogs and a large fighting dog he calls ‘blackfang’ accompanies him most of the time.

Nature:                  Guardian
Demeanour:         Optimist
Physical:                 Strength 4 , Dexterity 3, Stamina 3
Mental :                 Intelligence 3 , Wits 2, Perception 2
Social:                     Manipulation 2, Appearance 4, Charisma 4
Talents:                  Alertness 2, Athletics 2, Brawl 2,Dodge 2,Empathy 2, Streetwise 1, Subterfuge 2
Skills:                      Commerce 3, Crafts 2, Etiquette 1, Leadership 1, Melee 2 ,Riding 2, Survival 1
Knowledge’s:        Academics 1 ,Culture 2, Languages 3, Myth 2, Divine Lore 2,
Essence:                 2             
Quintessence:      8
Willpower:            4
Runes:                    Moon 1, Earth 2, Life 2, Commerce 1
Spirit Magic:         
Rune Magic:          Rune Points 3,
Virtues:                 Bravery 4, Prudent 4, Generous 4
Backgrounds:        Contacts 1, Cult Status 2,  Family 2,  Mentor 2, Resources 2, Status 1
Flaws & Merits:    One of us (2pt merit), Concentration (1pr merit)
Equipment:           Stave 2pt weapon, Kopis 2pt weapon, 1pt leathers

Gasgus – Apprentice merchant Balazaring male 19, Etyries Initiate
A good looking young man of obvious balazaring colouring features but with a genuinely civilized and refined demeanour. Well spoken, polite and articulate. He is tall and lean, with close cropped hair and faced fully shaved.

It is an open secret that Gasgus is the bastard son of King Glyptus, from one of the palace serving girls many years ago. He is not officially acknowledged  or recognised but is patronised by Glyptus, who asked Cyriel to take him on as an apprentice from an early age.

Cyriel has become fond of Gasgus who he treats almost like a son, Gasgus travels most places with Cyriel, and he is well travelled for a young man.  He has become a competent  merchant and has a developed a knack of languages and dialects. He has in fact developed into  a scholarly young man and is becoming well read on a number of subjects.

Queen Hectis perceives that Gasgus is a potential threat to her children’s future and is considering having him killed. Cyriel currently sees Gasgus as the only current potential heir to his fortune and is keen to see the lad continue his legacy.

Nature:                  Explorer
Demeanour:         Follower
Physical:                 Strength 2 , Dexterity 2, Stamina 2
Mental :                 Intelligence 4, Wits 3, Perception 3
Social:                     Manipulation 2, Appearance 4, Charisma 3
Talents:                  Alertness 2, Artistic 1, Athletics 1, Brawl 1, Dodge 1,Empathy 2, Subterfuge 1
Skills:                      Commerce 3, Etiquette 3, Leadership 1,Melee 2,Riding 2, Survival 1
Knowledge’s:        Academics 3 ,Culture 3,Investigation 1,Languages 3,Myth 2,Politics 2, Divine Lore 2,
Essence:                 3
Quintessence:      12
Willpower:            4
Runes:                    Moon 2, Communication 3, Movement 2, Earth 1, Magic 1
Spirit Magic:          Golden Tongue 3, Detect 3, Befuddle, Healing 3
Rune Magic:          Runepoints 8;
Virtues:                 Conviction 3, Loyalty 4, Conciliation 3
Backgrounds:        Allies 1, Contacts 2, Cult Status 2, Influence 2, Mentor 4, Resources 2, Status 2
Flaws & Merits:    Enemy – Queen Hectis (4pt flaw), Natural Linguist (2pt merit)
Equipment:           2pt leather armour, 2pt kopis, sling 2pt weapon, 3 or 4 books, 3pt power storage crystal

Parisa Kinddaughter – Apprentice Merchant Balazaring female, 18, Seven Mothers and Etyries Initiate
Parisa is highly gifted and able. Born to a local lunar farmer. A former student of Electora Kindtounge, she was recommended to Cyriel by Electora.

She can read and write well and is highly numerate, and she is used to do most of the inventory at the wharehouse, and is the only other person Cyriel lets work on the books.

She was present when old priestess died. She had a great love for the Kindly priestess  and now a great hatred for Marusa, as she believes very firmly ( and is right) that Marusa poisoned the old priestess. She has to date never mentioned this to anyone as she think say something may get her killed.

She is still devout and takes her religion seriously. The life of a merchant is not what she eventually wants to be doing. She eventually wants to move into the empire proper and study at one of the larger temples. She will be happy to leave Cyriel and join up with anyone who realistically can help her achieve that goal.

Nature:                  Plotter
Demeanour:         Sage
Physical:                 Strength 2 , Dexterity 2, Stamina 2
Mental :                 Intelligence 3, Wits 3, Perception 3
Social:                     Manipulation 3, Appearance 3, Charisma 4
Talents:                  Alertness 2, Artistic 2, Athletics 1, Brawl 1, Dodge 1,Empathy 2, Subterfuge 1
Skills:                      Commerce 2, Etiquette 2, Leadership 1,Melee 1,Riding 2, Survival 1
Knowledge’s:        Academics 2 ,Culture 2,Investigation 1, Medicine 2,Languages 1,Myth 2,Politics 2, Divine Lore 3
Essence:                 3
Quintessence:      15
Willpower:            3
Runes:                    Moon 3, Communication 3, Movement 2, Death 2, Life 2
Spirit Magic:          Golden Tongue 2,Befuddle, Healing 3; Dispel Magic 2
Rune Magic:          Runepoints 8;
Virtues:                 Conviction 4, Loyalty , Conciliation 4
Backgrounds:        Allies 1, Contacts 2, Cult Status 2, Influence 2, Mentor 3, Resources 2, Status 2
Flaws & Merits:    Lightning calculator (2pt merit), Intolerance – Marusa (1pt flaw),
Equipment:           1pt leathers, staff 2pt weapon, knife 1pt weapon

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