Below are my version of the rules RQG for character creation for Sun Dome characters.
With cults and professions the common ones can be chosen at any time. For the rarer ones I would suggest consulting the GM before hand as they are rare and may have a bearing on the game.
The culture surrounding most of the Sun Dome temples is a Heortling sub culture, which aspires to emulate Dara Happa Culture but also reflects many of the aspects of its surrounding culture as well.
The Sundome culture is a conservative, patriarchal, difficult, isolationist theocracy based round worship of Yelmalio. It is more patriarchal, hierarchical & sexually conservative than the surrounding Orlanthi Culture.
Sundome temples are famed for the mercenary phalanx that they can put in the field, and each great temple will usually field a phalanx of around 800 professional heavy infantry, but will usually be able to support that regiment with double that number of well trained militia if needs be.
Trade and interaction with the surrounding culture is limited, and intermarriage outside the community is not usually permitted.
However farming, technology and crafts are performed on a Orlanthi Model. The system is much more of a meritocracy, and rank is earned to a far greater extent than in the rigid Dara Happen societies.
+10% on Fire
- Love Family 60%
- Loyalty Sum Dome Temple 60%
- Honor 60%
- Use Full tables, use lunar modifiers for event resolutions
- Sing +5%
- Intrigue +5%
- Speak Own Language (Heortling) (50)
- Speak Other Language (Firespeech) +20%
- Speak Other Language (Tradetalk) +10%
- Celestial Lore +5%
- Customs (Sundome) (25)
- Farm +25%
- Spirit Combat +15%
- Dagger +5%
- 2H Spear + 15%
- 1H Spear + 15%
- Shortsword or Kopis + 10%
- Composite Bow +10% or Self Bow +10% or Javelin +10%
- Medium Shield +10%
- Large Shield +15%
Common; Yelmalio, Ernalda, Chalana Arroy, Yelm
Rare; Humakt, Dayzatar*, Pole Star*, Nysalor*, Lodril*, Lokarnos*, Voria*, Yelorna*, Uleria*, Dendara*, Asrelia*
*denotes cults not yet described in RQG
Common; Crafter, Farmer, Fisher, Healer, Herder, Merchant, Noble, Priest, Scribe, Warrior ( Heavy Infantry)
Rare: Chariot Driver, Entertainer, Hunter, Philosopher, Thief