Trolls & Trollkin WOD: Glorantha Stats – Part 2

Dark Troll War Leader

These dark trolls function almost exclusively as warriors and as such tend to be from the either the most civilised or warlike clans and tribes. As elite warriors they will wait for the skirmish to attack for a while before attacking with ferocious strength, when they will lead the charge.

Cult: Devotees of Zorak Zoran and/or Kyger Litor
Nature: Varied
Demeanour: Predator/Traditionalist/Bravo
Physical: Strength 5, Dexterity 3, Stamina 5
Mental: Intelligence 2, Wits 4, Perception 4
Social: Manipulation 3, Appearance 2, Charisma 3
Talents: Alertness 4,  Athletics 4, Brawl 4, Dodge 4, Intimidation 5 , Subterfuge 2
Skills: Archery 2, Leadership 4, Melee 5, Stealth 4, Survival 4
Knowledge: Culture 2, Medicine 2, Myth 4, Divine Lore 5, Spirit Lore 2
Essence 5
Quintessence: 19
Willpower: 6
Runes: Darkness 5, Death 5, Disorder 3, Man 2
Spirit Magic: Bludgeon 4, Protection 4,  Fanaticism 3, Demoralise 2
Rune Magic:  Zorak Zoran 9, Crush, Berserker, Create Ghost,Create Zombie, Create Zombie,Seal Wound
or
Kyger Litor 6 Darksee, Blinding, Counter Chaos, Crush
Virtues: Courage 5, Self Control 4, Conscience 2
Backgrounds: Cult Status 3, Family 2, Destiny 2, Ransom 2, Resources 2, Status 3, Witta 1
Racial Abilities: Extra Health Level, Darksense, Light Sensitive
Equipment: two or three spirit charms (3 to 4pts), 5pt club/mace/maul, 2pt sling,  3pt composite leather & bone armour

Dark Troll Hunter Leader

An experienced hunter, who can be found leading larger troll hunting  parties in the field, or sometimes hunting with a smaller group.

Cult: Great Hunter of Zong
Nature: Varied
Demeanour: Predator/Traditionalist/Wanderer/Survivor
Physical: Strength 4, Dexterity 4, Stamina 4
Mental: Intelligence 3, Wits 4, Perception 5
Social: Manipulation 2, Appearance 2, Charisma 3
Talents: Alertness 5,  Athletics 4, Brawl 2, Dodge 4, Intimidation 2 , Subterfuge 3
Skills: Archery 5, Crafts 2, Leadership 4, Mechanisms 3, Melee 2, Stealth 5, Survival 5
Knowledge: Culture 2, Medicine 3, Myth 4, Divine Lore 3, Spirit Lore 3
Essence 4
Quintessence: 14
Willpower: 5
Runes: Darkness 2, Death 4, Harmony 4
Spirit Magic: Speedart 2, Befuddle 2, Healing 3, Disruption 3, Hide Scent, Call Beetle, Camouflage 3, Jump 2
Rune Magic: Pact Zong 8, Sureshot, Draw Beast
Virtues: Courage 4, Self Control 5, Conscience 4
Backgrounds: Cult Status 4, Family 2, Past Lives 3, Ransom 1, Resources 1, Status 2, Witta 1
Racial Abilities: Extra Health Level, Darksense, Light Sensitive
Equipment: 4 or 5 spirit charms (3 -4pt), 3pts spear, 2pt sling, 2pt armour

Great Troll Beserker

These Great trolls are some of the most feared troll warriors in the Elder Wilds, massive, skilled, aggressive and competent in death magic. Fortunately they are rare.

Cult: Initiate of Zorak Zoran
Nature: Varied
Demeanour: Bravo/Predator
Physical: Strength 7, Dexterity 2, Stamina 6
Mental: Intelligence 1, Wits 2, Perception 2
Social: Manipulation 1, Appearance 2, Charisma 2
Talents: Alertness 2,  Athletics 2, Brawl 4, Dodge 2, Intimidation 4 , Subterfuge 1
Skills: Leadership 1,Melee 4, Stealth 1, Survival 2
Knowledge: Culture 1, Medicine 1, Myth 1, Divine Lore 2, Spirit Lore 1
Essence 4
Quintessence: 10
Willpower: 3
Runes: Darkness 2, Death 4,
Spirit Magic: Bludgeon 4, Protection 4, Fanaticism
Rune Magic: Zorak Zoran Pact 6, Crush, Berserker
Virtues: Courage 5, Self Control 2, Conscience 2
Backgrounds: Cult Status 2, Family 2, Destiny 2, Ransom 2, Status 2, Witta 1
Racial Abilities: Extra Health Level * 2, Darksense, Light Sensitive
Equipment: 1 or 2 spirit charms (3 to 4pts), 5pt 2 handed club/mace/maul,  3pt armour leather & Bone armour

Dark Troll Berseker

These dark trolls function almost exclusively as warriors and as such tend to be from the either the most civilised or warlike clans and tribes. As elite warriors they will wait for the skirmish to attack for a while before attacking with ferocious strength, when they will lead the charge.

Cult: Initiate of Zorak Zoran
Nature: Varied
Demeanour: Predator/Traditionalist/Bravo
Physical: Strength 5, Dexterity 2, Stamina 5
Mental: Intelligence 2, Wits 2, Perception 3
Social: Manipulation 1, Appearance 2, Charisma 2
Talents: Alertness 3,  Athletics 3, Brawl 4, Dodge 3, Intimidation 4 , Subterfuge 1
Skills: Archery 1, Leadership 1, Melee 4, Stealth 3, Survival 2
Knowledge: Culture 2, Medicine 2, Myth 2, Divine Lore 3, Spirit Lore 1
Essence 4
Quintessence: 11
Willpower: 5
Runes: Darkness 2, Death 4, Disorder 1
Spirit Magic: Bludgeon 4, Protection 4,  Fanaticism 3, Demoralise
Rune Magic:  Zorak Zoran 6, Crush, Berserker
Virtues: Courage 5, Self Control 4, Conscience 2
Backgrounds: Cult Status 3, Family 2, Destiny 2, Ransom 2, Resources 2, Status 3, Witta 1
Racial Abilities: Extra Health Level, Darksense, Light Sensitive
Equipment: two or three spirit charms (3 to 4pts), 5pt club/mace/maul, 2pt sling,  3pt composite leather & bone armour

Great Troll Raiders

These Great trolls are not the most competent hunters, but are kept by the clan for sheer threat, raiding and combat . If out hunting they are used to close with and kill dangerous large prey, after they have been wounded and injured.

Cult: Initiate of Kyger Litor/Zorak Zoran
Nature: Varied
Demeanour: Bravo/Predator/Traditionalist/Wanderer/Survivor
Physical: Strength 6, Dexterity 2, Stamina 6
Mental: Intelligence 1, Wits 2, Perception 2
Social: Manipulation 1, Appearance 2, Charisma 2
Talents: Alertness 2,  Athletics 2, Brawl 4, Dodge 2, Intimidation 4 , Subterfuge 1
Skills: Leadership 1, Mechanisms 1,Melee 4, Stealth 2, Survival 2
Knowledge: Culture 1, Medicine 1, Myth 1, Divine Lore 2, Spirit Lore 1
Essence 2
Quintessence: 6
Willpower: 3
Runes: Darkness 2, Death 2,
Spirit Magic: Bludgeon 3,  Healing 2, Disruption 2, Protection 2, Fantacism
Rune Magic: Kyger Litor 2, Zorak Zoran 4
Virtues: Courage 5, Self Control 3, Conscience 3
Backgrounds: Cult Status 2, Family 2, Destiny 2, Ransom 2, Status 2, Witta 1
Racial Abilities: Extra Health Level * 2, Darksense, Light Sensitive
Equipment: 1 or 2 spirit charms (2 to 3pts), 5pt 2 handed club/mace/maul,  3pt armour

Great Troll Hunters

These great trolls are not the largest and most aggressive of there breed, but they are still capable hunters and are often used to bring down large prey. They are also physically intimidating and very capable in combat.

Cult: Initiate of Zong/Kyger Litor
Nature: Varied
Demeanour: Predator/Traditionalist/Wanderer/Survivor
Physical: Strength 6, Dexterity 2, Stamina 5
Mental: Intelligence 1, Wits 2, Perception 3
Social: Manipulation 1, Appearance 1, Charisma 2
Talents: Alertness 3,  Athletics 3, Brawl 3, Dodge 2, Intimidation 2 , Subterfuge 1
Skills: Leadership 1, Mechanisms 1,Melee 3, Stealth 3, Survival 3
Knowledge: Culture 1, Medicine 1, Myth 2, Divine Lore 1, Spirit Lore 2
Essence 2
Quintessence: 7
Willpower: 3
Runes: Darkness 2, Death 2, Harmony 1
Spirit Magic: Bludgeon 2, Healing 2, Disruption 2, Hide Scent
Rune Magic: Pact Zong 3 or pact Kyger Litor 2
Virtues: Courage 3, Self Control 4, Conscience 3
Backgrounds: Cult Status 2, Family 2, Past Lives 1, Ransom 1, Resources 1, Status 2, Witta 1
Racial Abilities: Extra Health Level * 2, Darksense, Light Sensitive
Equipment: 1 or 2 spirit charms (2 to 3pts), 5pt 2 handed club/mace/maul,  3pt armour

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