New Trilus Orlanthi NPC’s

These three young hunters  along with numerous others were recruited by Lan and the other Balazaring Orlanthi to take part in raids on the lunar supply caravan moving through Elmswood. Where others saw this as a interesting and profitable distraction from daily life. Banvann and Talkori saw it as a potential life changing experience.

The next season travelled from there clan in Elmswood to Trilus and joined the cult of Orlanth, Lan and the other balazaring Orlanthi has headed south at that point, but they became acquainted with Torath and Pay Surney.

When the Orlanthi were looking for additional full time  recruits it was an easy choice for both parties to make. All three are wearing repurposed lunar peltast armour and equipment, with the addition of broadswords which have been acquired.

Plot uses:  Use these guys to pad out the Orlanthi group, they are quite green and inexperienced and can add a bit of humour to the group interactions. They all however have potential and seen as valuable by Torath and Pay

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Banvann Sacredheart – Balazaring, Orlanth Initiate, 22
Traits:  Impulsive, Optimistic, Extrovert, Honest

Banvann is probably one of the most energetic, enthusiastic, friendly, annoying and slightly dim people you will ever meet. He believes the best in most situations and rarely stops to think or doubt anything.

He is strong, good looking, fast and skilled, little has been difficult for him in life and as such he has developed a very uncomplicated and positive outlook. As such he makes an exceptional follower and someone who is usually easy to be round.

He feels privileged to be a follower of a warrior god and making his living with a sword and not as a hunter. Torath really liked Banvann, but he can grate on some of the other Orlanthi in the party.

Nature:                    Thrill seeker
Demeanour:          Reveller
Physical:                 Strength  3, Dexterity 4, Stamina 3
Mental :                   Intelligence 2, Wits 3, Perception 3
Social:                      Manipulation 2, Appearance 4, Charisma 4
Talents:                   Alertness 3, Athletics 2, Brawl 2, Dodge 2, Intimidation 2
Skills:                        Archery 3, Crafts 2 , Leadership 2, Melee 2, Riding 1, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Medicine 3, Myth 1, Spirit Lore 1
Essence:                  3
Quintessence:      12
Willpower:             5
Runes:                     Air 3, Movement 2, Mastery 2, Death 2
Spirit Magic:         Bladesharp 2, Disruption 2, Mobility 2,Speedart, Shimmer 2
Higher Magic:      None
Virtues:                   Vigor 4, Trust 4, Generosity 4
Backgrounds:      Cult Status 1, Destiny 4, Family 2, Past Lives 2 Witta 1
Flaws & Merits:   None
Gear:                        2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt

 

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Talkori Sabletoe – Balazaring Orlanthi Initiate, 21
Traits: Aggressive, Suspicious, Brave, Curious

Talkori is Banvanns best friend and comrade in arms. He is more balanced in outlook than Banvann and sees the world as less forgiving place.

Talkori lost his brother in the raid on the Lunar Supply caravan and has had a passionate dislike of them since, however illogical that seems to others.  These feelings means that he actions and reactions around Lunars are watched by other members of the group.

Though he is keen to be seen as a warrior and not as a hunter he still has a love of dogs and has two stavas hunting dogs with him most of the time. He does not ride like most of the other but has developed the ability to run long distances which he can supplement with magic if required.

He has developed an unrequited infatuation with Andretta Wolfhelm which she uses to her advantage whenever she can get away with it, apart from that he gets on well with most of the other Orlanthi in the group.

Nature:                  Thrill seeker
Demeanour:         Follower
Physical:                 Strength  3, Dexterity 3, Stamina 3
Mental :                   Intelligence 2, Wits 2, Perception 4
Social:                      Manipulation 2, Appearance 3, Charisma 2
Talents:                   Alertness 3, Athletics 2, Brawl 3, Dodge 3,
Skills:                       Archery 3, Crafts 2 , Melee 3, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Investigation2 ,Medicine 2, Myth 2, Politics 1,Spirit Lore 1
Essence:                 2
Quintessence:     7
Willpower:            4
Runes:                     Air 2, Mastery 1, Death 2,
Spirit Magic:         Beast Call 2, Disruption 2, Mobility 2,Speedart, Bladesharp 2
Higher Magic:       None
Virtues:                   Vigor 3, Trust 4, Generosity 4
Backgrounds:       Cult Status 1, Family 2, Past Lives 3 Witta 2
Flaws & Merits:    Clear sighted (3pt),
Gear:                         2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt

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Stefia Icewalker – Balazaring Orlanth Initiate, 19
Traits: Stubborn, Emotional, Clever, Humorous

Stefia has spent her life trying to be noticed by Banvann and so far has not managed to be noticed in the way she wants to be. To Banvann she is his best friends younger sister, and things romantic have never crossed his mind.

Stefia has little interest in being a warrior or this strange foreign God but is tagging along to be with her brother and his best friend.  She is upset by the death of her older brother, but places the blame squarely on Lan who initiated the raid and not anyone else.

Strangely she has taken to this life well and is showing a natural aptitude for both the way of the warrior and the cult of Orlanth.

She has been given a Horse by Torath and loves it and thinks it is the best thing ever.  She has become a decent rider and often works as a messenger for Orlanthi.

Stefia Icewalker – Balazaring Orlanth Initiate, 19
Nature:                      Child
Demeanour:            Follower
 Physical:                  Strength  2, Dexterity 4, Stamina 3
Mental :                     Intelligence 2, Wits 3, Perception 3
Social:                        Manipulation 2, Appearance 4, Charisma 3
Talents:                      Alertness 3, Athletics 2, Brawl 2, Dodge 2, Empathy 2,Subterfuge 2
Skills:                          Archery 2, Crafts 2 , Melee 2, Ride 3, Stealth 3, Survival 3
Knowledge’s:          Culture 2, Investigation 2, Medicine 3, Myth 3, Spirit Lore 2
Essence:                    3
Quintessence:        9
Willpower:               4
Runes:                       Air 2, Life 2,  Movement 2
Spirit Magic:           Bladesharp 2, Disruption 2, Heal 3, Mobility 2, Speedart,
Higher Magic:         None
Virtues:                     Resilient 4, Trust 2, Compassion 3
Backgrounds:        Cult Status 1, Destiny, Family 2, Past Lives 2, Witta 2
Flaws & Merits:     Runetouched Air – Accompanied by gentle breeze. Daredevil
Gear:                          2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Bow 2pt

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