Category Archives: NPC’s

Joh Miths – Caravan Itinerary

Joh Mith is one of the main characters in Griffins Mountain as written, and  the much loved Issaries trader makes his yearly journeys from Satar through to Balazar and then in theory onto Gon Ortas Castle.

I have realised that the itinerary given in Griffin Mountain doesn’t allow room for an expedition to Gon Ortas castle. He is also now based in Jonstown. In my campaign Rhegus Whitehair has died and thus there is no longer the need for the Elkoi trips. Also the settlement at Swim Here offers an alternative rest stop to Dykene, which saves him a  few days on the trip out to Gon Ortas castle.

Therefore I  am suggesting an alternative itinerary for Joh which means he can make a trip to Giantland each year, and also winter in Johnstown. See what you think. Continue reading Joh Miths – Caravan Itinerary

Lunar Patrol – NPC’s or Pregen Characters


The following group has really been written as a test of the character creation system, for NPC’s and as pre gens for a game I may run in the future. However if a ref has a need of a detailed and interesting lunar patrol for interaction, or recurring NPC’s these guys may make an interesting group.


The core of the group area half crescent(different terms for file) from a mercenary company  of Peltasts called the Sons of the Moon, who usually recruit and operate in Vaunch and Holay and are often hired by the provincial army.  They are currently being rotated through Balazar on garrison duty.

These mercenary’s are lunar worshippers and are loyal to the Empire, they are also a cohesive unit and have been working together for some years, like most units they are prone to resent outsiders. Continue reading Lunar Patrol – NPC’s or Pregen Characters

Refuza – NPC Lunar Priest

One of the reasons for the slowdown in posts is I have been spending more time playing than writing, however I have had the need to generate a few new NPC’s for the campaigns so I thought I would share, here is the first…

Refuza, 38 year old Human,  Priestess of Seven Mothers

A trim thin, somewhat harsh featured middle aged priestess of the Seven Mothers. She has a somewhat frightening appearance. With a strong lock of white hair running through her brown hair, and the pupils of her eyes being of a milky white colour.

However she has a gentle softly spoken manner and an attentive patient nature. Which puts people at ease when speaking to them for just a short amount of time. Continue reading Refuza – NPC Lunar Priest

Lunar Slaver Gang

A gang of slavers from Palbar in Oraya province has started to capture Balazarings for use in gladiatorial rings as skirmish fighters or as slaves soldiers.  They have been operating out of Elkoi for 2 seasons now and have already caused issues with the locals and other lunars.

King for Glyptus has sanctioned this activity as long as they are not capturing balazaring from closely allied clans and that he gets a significant cut of profits. Cryiel Endelkar is unhappy with the arrangement as he feels it undermines previous arrangements he has had the lunar authorities at Mrins Cross.

The group is feuding with Byrons Blackshields, after a pub brawl in the Kings Inn in Elkoi, There camp was raided 3 days later and one member of the slaver gang was killed in the resulting skirmish.

The group is not popular in Elkio and is already running out of ready available mercenaries who will work with them  in Elkio area, and will look to hire any available help they can get.

Batrus Ven Irayal ,  Lunar Slaver, Initiate of the Seven Mothers

The leader of the group is a former famous Gladiator from originally from Irayal,  who lived long enough to earn his freedom from the ring. He has been free for close to ten years now, working as a slaver out of Palbar for eight of those.

Despite his fearsome appearance and quiet efficient demeanour masks a cold and heartless man. He is a child of lunar slaves from rice plantations sold from his parents at the age of 8, who desires to find a sense of belonging, but has no idea how and where to find it.

Batrus is starting to develop a liking Balazar and the wilds even if it is more difficult than he intended.

He still wields his old gladiatorial weapons of a long sword staff and large spiked weight on a chain in combat.  Also he is still proud of martial skills and may practice for 2 to 3 hours  day if not working.

Traits: Calm, Brave, Vicious, Clever, Stubborn

Nature:   Gallant
Demeanour:  Bravo
Physical: Strength 4  , Dexterity 5 , Stamina 5
Mental : Intelligence 3, Wits 4 , Perception 3
Social:  Manipulation 3, Appearance 4 , Charisma 4
Talents: Alertness 3, Athletics 4, Brawl 5 ,Dodge 5,Expression 2,Intimidation 5, Streetwise 4
Skills: Archery 2 ,Commerce 3 ,Leadership 3,Melee  5,Riding 2,Stealth 2 ,Survival 3
Knowledge’s: Culture 3,Investigation 3,Languages 2,Medicine 3,Myth 2, Divine Lore 1,Spirit Lore 1
Essence: 5
Quintessence: 17
Willpower: 6
Runes: Moon 3, Death 5( Effective 7 ), Mastery 4
Spirit Magic: Bladesharp 5, Protection 5, Disruption 3, Befuddle, Counter Magic 3
Rune Magic:  8pts (4 current )
Virtues: Conviction 5, Loyalty 4, Conciliation 2
Backgrounds: Allies 2, Artefact 5, Contacts 2, Cult 3, Destiny 4, Influence 2, Mentor 3, Property 4, Resources 4, Status 3, Witta 3
Flaws & Merits:   Overconfident (1pt flaw), Graceful (2pt merit), Killer instinct (5pt Merit), Reputation (2pt Merit)
Equipment:  4pt light plate armour, Sword staff 4pt weapon, Spike chain – 2pt rune focus death

Etic  ap Tolarn, Acolyte of Etyries

A tall well groomed and attractive man. A Etyries cultist and the commercial brains of the operation.

He was raised a Trader in Palbar city on Oraya his parents  merchants  from the heartlands who set up a well known slave auction in the city. Has travelled to Kralorea twice as part of the great lunar caravans that leave Palbar and  enjoys telling tales of strange lands to the East.

However as a strikingly good looking man he ended up having  an affair with the wife of a powerful noble of the Red Hair tribe. He led  the Red Hair Place and the caravan because of it, but is still being sought by some of the  nobles retainers.

Not learning form mistakes Etic will still persue women with gusto , not caring who they are married too.

Traits: Charming, Greedy, Courteous, Preened

Nature:   Rogue
Demeanour: Sensualist
Physical:  Strength 2, Dexterity 3, Stamina 3
Mental :   Intelligence 4, Wits 4, Perception 3
Social: Manipulation 4 , Appearance  4, Charisma 3
Talents: Alertness 2, Artistic 2, Athletics 3, Brawl 2,Dodge 3,Empathy 3,Intimidation 3,Streetwise 3,                                Subterfuge 3
Skills: Archery  2,Commerce 4 ,Etiquette 3,Leadership 2, Melee 2 ,Riding 3,Stealth 2,Survival 1
Knowledge’s: Academics 2 ,Culture 2,Investigation 3,Languages 3,Medicine 1,Myth 2,Politics 3, Divine   Lore2,
Essence:  5
Quintessence: 11
Willpower:  4
Runes: Moon 3, Commerce 5, Man 4, Movement 2
Spirit Magic:  Befuddle 3, Abacus 2, Demoralize 2, Glamour 4, Mobility 3
Rune Magic:  8pts ( 4 current ) –
Virtues: Conviction 3, Loyalty 3, Conciliation 5
Backgrounds:  Allies 2, Contacts 3, Cult Status 3, Family 3, Influence 3, Resources 4, Status 3, Witta 2
Flaws & Merits: Hunted (2pt flaw), Charmed Existance (5pt Merit), Honeyed Tounge (2pt merit)
Equipment: Composite bow 2pt, Kopis 2pt, Light Scale Armour 3pt

Shama Sixarms, Business Partner, Acolyte of  Yana Arnis

A member of a Noble House from Palbar and a Devotee of Yara Arnis. She has provided much of the finance for this expedition.

A slight pretty girl with a pretty face and a disarming manner. Most people think her association with her God is strange, but her connection is clear due to her obvious gits of her four extra arms.

Bored of her younger husband from an arranged marriage who she has left in Palbar she has backed to expedition to add some kind of excitement into her life.

She has grand dreams of expanding/defending the lunar empire and is starting to form a dream of a civilized prosperous Balazar under the Empire with her as its liberator. However for the moment  she wants to make some money, build up a powerbase and increase her magical powers.

She has thrown herself into the defender of the empire aspect of her cult, and will surprise the group by insisting they take action to defend nay lunar citizens or interests .

Traits: Patient, Calm, Reliable, Charming, Fickle

Nature: Architect
Demeanour:  Thrillseeker
Physical: Strength 2 , Dexterity 4 , Stamina 3
Mental : Intelligence 4 , Wits 5 , Perception 3
Social: Manipulation 4, Appearance 4, Charisma 4
Talents: Alertness 3, Artistic 3, Athletics 3, Brawl 2 ,Dodge 4, Expression 3, Subterfuge 3
Skills: Commerce 2, Etiquette 4,Leadership 2, Melee 3 ,Riding 2,Stealth 1,Survival 1
Knowledge’s: Academics  3, Culture 2 ,Languages 3, Myth 4 ,Politics 4, Divine Lore 4, Spirit Lore 2
Essence: 5
Quintessence: 19
Willpower: 5
Runes: Moon 5, Death 4, Earth 3,
Spirit Magic: Fireblade 4, Protection 4, Disruption 3, Counter Magic 3(Effective 6)
Rune Magic: 9pts (8 Current)  – TBC
Virtues: Conviction 4, Loyalty 3, Conciliation 4
Backgrounds: Allies 3, Artefact 6, Contacts 4, Cult Status 4, Family 4, Influence 4, Property 4, Resources 4, Status 4, Witta 3
Flaws & Merits: Arms of the Gods, Curiosity (2pt flaw), Offensive to animals (2pt flaw), Soothing Voice (2pt Merit)
Equipment: Countermagic Focus 3, Power Storage Crystals 3pt ,4pt, 5pt. Light Scale Armor 3pt, Kopis 2pt, Sling 2pt

Kadem Tallflower, Follower of Jackeel the Witch

Threat level ****

Kadem hails from Imther and has been part of Marusas’ Coven for a number of years .  She joined the group after he became Bratus’ lover. Though she performs no clear function in the group she has a lot of influence over Bratus’ decision making.

At a surface level she is a funny and witty woman.  who seems to want to be liked by most senior members of the group.

Kadem is a sadist who is sexual active and abusive to with a number of the slaves of both genders. Other group members think this is dangerous as she risks ‘damaging the goods’, but she seems to get what she wants from Bratus.

She wears a felt eye patch over her left eye, she has never told anyone how she lost the eye.

Kadem joined the group to spy on Shama for Marusa, but is enjoying the position she finds herself in. She hasn’t found anything out one way or the other about Shama who is wary of her.

Her opinion of Kalis from the blackshields is low as  she doesn’t consider him  either a  valid shaman or valid follower of Jakeel.

Traits: Lusty, Amoral, Sadistic, Funny, Generous
Nature:  Monster
Demeanour:  Deviant
Physical:  Strength 2 , Dexterity 2, Stamina 3
Mental : Intelligence 4, Wits 4, Perception 4
Social:  Manipulation 4, Appearance 3, Charisma 3
Talents: Alertness 2, Artistic 2, Athletics 2, Brawl 1,Dodge 3,Empathy4 ,Expression 2 ,Intimidation 4,Subterfuge 3
Skills: Crafts 3,Etiquette 2,Leadership 3, Melee 3 ,Riding 2 ,Stealth 2,
Knowledge’s: Academics 1 ,Culture 4,Languages 2,Medicine 4,Myth 4, Divine Lore 2, Spirit Lore 4
Essence: 5
Quintessence: 17
Willpower: 6
Runes: Moon 5, Spirit 4, Darkness 3, Magic 2
Spirit Magic: Befuddle 4, Second Sight 3, Spirit Bane 3, Heal 3, Dispel Magic  4
Rune Magic: 12pts – (4 current) TBC
Virtues: Conviction 4, Loyalty 3, Conciliation 4
Backgrounds: Allies 2, Artefacts 2 Contacts 3, Cult Status 3, Mentor 4, Past Lives 5, Resources 3, Witta 3
Flaws & Merits: One Eye
Equipment:  6pt Power Storage crystal


Hamid – Chief Enforcer, Intiate Yanafal Tarnis

The chief enforcer and leader of the group From Palbar, he server for served for 20 years in the city regiment as a phalanx man. However being a poor farmer he left his retirement plot and has gone back to making his living as warrior. He has been working for Bratus for some  4 years now.

Hamid’s role in the group is to organise all of the guards, the defences of the group and keep the slaves under control. He enjoys his role and will happily put his life at risk for the good of the group. Somewhat dismayed at the level of Guards the party brought over form Palbar, he thinks the locals will make better Guards.

Highly loyal to Bratus, and really can’t stand Kadem. He has no idea why and he thinks he has developed an deep and irrational mistrust of the woman. He presents as somewhat dull, dour and limited individual but thought lacking formal education is a bright and perceptive man.

A capable red smith Hamid makes repairs and modifications to all of the groups weapons and armour.

Traits: Solid, Implacable, Loyal, Brutal
Nature: Guardian
Demeanour: Guardian
Physical: Strength 5  , Dexterity 3 , Stamina 5
Mental : Intelligence 2 , Wits 3 , Perception 3
Social: Manipulation 1 , Appearance 2, Charisma 4
Talents: Alertness 3, Athletics 3, Brawl 5 ,Dodge 3, Intimidation 4 ,Streetwise 4,
Skills: Archery 2 ,Commerce 2 ,Crafts 4,Leadership 3, Melee 4 ,Riding 3 ,Stealth 2, Survival 2
Knowledge’s:  Culture  2,Investigation 1,Medicine 2 ,Myth 2, Divine Lore 2
Essence: 4
Quintessence: 14
Willpower: Conviction 4, Loyalty 3, Conciliation 4
Runes:  Death 4, Moon 3, Truth 3, Man 3
Spirit Magic:  Protection 4, Bladesharp 5, Counter Magic 3, Disruption 3
Rune Magic: 10pt – (6 current) TBC
Virtues: Conviction 5, Loyalty 5, Conciliation 2
Backgrounds: Allies 1, Artefact 2, Contacts 3, Cult Status 3, Property 3, Resources 3, Status 2, Witta 3
Flaws & Merits:Huge Size (4pt merit), Gease never flee horsemen,
Equipment:  4pt armour, 3pt long spear,  2pt Kopis, 2pt Tower Shield


Musra Lunar Guard, Initiate of Etyries

An experienced and capable guard From Palbar who left the family farm at the age of 19 after losing in love. He has worked as Caravan Guard across the heartlands for the last 10 years

Mursa brought both his brothers as guards on the trip when their farm failed. One of his younger brothers died in a bar fight with the Blackshields last season. So he is very keen to make sure Davindo makes it back to his family alive.

Traits: Stubborn, Dour, Suspicious, Loyal
Nature: Child
Demeanour: Renunciate
Physical:  Strength 2, Dexterity 2, Stamina 3
Mental : Intelligence 2, Wits 2, Perception 2
Social: Manipulation 2, Appearance 2, Charisma 2
Talents: Alertness 3, Athletics 2, Brawl 3 ,Dodge 3, Intimidation 2,Streetwise 2
Skills: Commerce  1,Crafts 2, Melee 3 , Riding 1, Stealth 2 ,Survival 2
Knowledge’s:  Culture 3, Investigation 3, Languages 2, Medicine , Myth 2, Divine Lore 2,
Essence:  2
Quintessence: 8
Willpower:  4
Runes:  Moon 2, Trade 1 , Movement 2, Death  1
Spirit Magic:  Bladesharp 2, Befuddle 2, Shimmer 2, Heal 2
Rune Magic: 3pt – none
Virtues:  Conviction 4, Loyalty 3, Conciliation 3
Backgrounds:  Contacts 2, Cult Status 2, Family 2, Past Lives 2,  Resources 2,
Flaws & Merits: None
Equipment: 3pt light scale armour, spear 2pt, shield 2pt, Kopis 2pt

Davindo,  Lunar Guard, Initiate of Seven Mothers

A farmer from the Palbar Region and a younger brother of Musra  took to guarding when the Farm failed. His wife and children waiting at his in-laws farm for him to return with the pay from the trip to start the farm again.

However he has enjoyed the travel and the lifestyle is unsure if he wants to go back to farming. He also developed an diverting  relationship with one the citadel dweller daughters.

Traits: Curious, Unreliable, Pessimistic, Brave

Nature:   Deviant
Demeanour:  Follower
Physical:   Strength 3, Dexterity 2, Stamina 3
Mental : Intelligence 2, Wits 2, Perception 2
Social: Manipulation 2, Appearance 2, Charisma 2
Talents: Alertness 1, Athletics 2, Brawl 2 ,Dodge 2, Intimidation 2,Streetwise 2
Skills:  Agriculture 3, Commerce 1, Crafts 2, Melee 2 , Riding 1, Stealth 2 ,Survival 2
Knowledge’s: Culture 1, Investigation 1, Languages 2, Medicine , Myth 2, Divine Lore 2,
Essence:  2
Quintessence: 5
Willpower:  3
Runes: Moon 1, Life 2 ,
Spirit Magic:  Heal 2, shimmer
Rune Magic:  3pts – none
Virtues:  Conviction 3, Loyalty 3, Conciliation 4
Backgrounds: Cult Status 2, Family 3, Past Lives 2, Property 2  Resources 1
Flaws & Merits:  None
Equipment:  3pt light scale armour, spear 2pt, shield 2pt, Kopis 2pt

Dodjan – Chief Trapper

An older experienced man who has had a long and varied career as a lunar scout in the axillaries, a farmer, a mercenary and bounty hunter. Initially from the thunder delta slingers.

His role is setting of man traps which allow the capture of victims without doing significant damage to them, for this he has a range of different man traps he can create in the wild and he uses a bolas to great effect to bring victims down.

Dodjan is very impressed with woodcraft and hunting skills of Balazarings, and is trying to learn their culture. He has a deep hatred of Pentians as his young family was killed by a Pentian raid in the Redlands a number of years ago.

Dodjan is a keen game player and is a skilled dice player who is considerably better than the rest of the  group.

Traits: Dour, Composed, Curious, Bitter
Nature: Plotter
Demeanour:  Survivor
Physical:  Strength  3, Dexterity 4, Stamina 4
Mental :  Intelligence  2, Wits 4, Perception 4
Social:  Manipulation 4, Appearance 2 , Charisma 2
Talents: Alertness  4, Athletics 4, Brawl 4, Dodge 4, Empathy 2, Streetwise 2, Subterfuge 3
Skills:  Archery 5 ,Crafts 4 ,Mechanisms 4,Melee 3 , Riding 2,Stealth 4, Survival 4
Knowledge’s: Culture 2 ,Investigation 4 ,Languages 2 ,Medicine 3 ,Myth 2, Divine Lore 2, Spirit Lore 2
Essence:  3
Quintessence:  10
Willpower:  5
Runes:  Moon 3, Movement 2, Mastery 2
Spirit Magic: Trappers Boon 3, Befuddle 2, Farsee 2, Speedart 3 (5 effective), Push/Pull 2
Rune Magic: TBC
Virtues: Conviction 4, Loyalty 4, Conciliation 3
Backgrounds: Artefact 3, Contacts 3, Cult Status 2, Past Lives 2, Witta 2
Flaws & Merits: Hatred of Pentians (1pt flaw)
Equipment:  Bolas Spirit Focus – Speedart 2, Kopis 2pt, Light Armour 2pr

Traska the Scout Redlander

Traska joined the group recently in Haar Zaal, his job to scout and track down possible targets for the gang. He is finding the job difficult and has developed significant respect for Balazarings over the past 2 seasons.

He has been a hunter in Red lands for many years, he has been hunting on the north plain before and knows how to get on with the troll hunters of the Elder wilds. Whilst in the Elder Wilds developed a strong dislike of baboons from encounters with them

Whilst in Balazar Traska picked up a couple of balazaring hunting dogs and likes them.

He is a complete loner and cares little for the rest of the group and he is driven by mercenary sentiment.

Traits: Patient, Calm, Optimist, Wily
Nature:  Loner
Demeanour:  Survivor
Physical:  Strength 3 , Dexterity  4, Stamina 4
Mental :  Intelligence 2 , Wits 3, Perception 5
Social: Manipulation 2 , Appearance  , Charisma 1
Talents: Alertness 4, Athletics 3, Brawl 3, Dodge 4 ,Intimidation 2, Subterfuge 2
Skills: Archery 3,Leadership 2,Melee 3, Riding 2 ,Stealth 3, Survival 4
Knowledge’s: Culture 2,Languages 3 ,Medicine2 ,Myth 2, Divine Lore2, Spirit Lore 2
Essence: 3
Quintessence: 11
Willpower: 6
Runes: Moon 3, Movement 2, Plant 2
Spirit Magic:  Bandits Cloak 4, Befuddle 2, Clear Path 2, Mobility 3
Rune Magic:  5pt – None
Virtues:  Conviction 5, Loyalty 2, Conciliation 3
Backgrounds:  Artefact 3, Cult Status 2, Property, Resources 3, Witta
Flaws & Merits: Hatred baboons 2pt
Equipment:  Power Storage crystal 6pt

Hoca Mursel, Trainer of Gladiators, Initiate of the Seven Mothers

Threat Level  ***

Orignally a slave from a plantation in the heartlands but was bought and fought as a Gladiator in Palbar for 6 years, after being seriously wounded has been an instructor of Gladiators for close to 20 years.

He trained Batrus when he was still fighting and the two became friends, when Bratus was set free he purchased  Musel and set him free, they have been close friend ever since.

The training and well being of the slaves is Mursel’s responsibility and he fulfils his duty’s diligently. He is driven by finding and training great warriors for the arena, and he is desperate to find the next  Batrus.

He has lost a sever limp in this right leg which means he isn’t much use in a fight any more, but he knows combat intimately, and  loves to tell and hear stories of great duels and fights .

Traits: Aggressive, Cunning, Patient. Stubborn
Nature:  Pedagogue
Demeanour: Perfectionist
Physical:  Strength 3, Dexterity 3, Stamina 4
Mental :  Intelligence 3, Wits 3, Perception 3
Social: Manipulation 2, Appearance 2, Charisma 3
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 3, Empathy 3, Intimidation 4, Streetwise 3,
Skills:  Archery  2,Commerce 2,Crafts 2,Instruction 5,Leadership 4 ,Melee  5, Riding 3,Stealth 2, Survival 2
Knowledge’s: Culture 2 , Medicine 4,Myth 3,Politics 2, Divine Lore 2, Spirit Lore 2
Essence:   4
Quintessence: 14
Willpower:  6
Runes:  Moon 3, Death 3, Mastery 4
Spirit Magic: Dispel Magic 2, Bladesharp 2, Demoralize, Fanaticism, Disruption 4, Heal 3
Rune Magic:  6pt – none
Virtues: Conviction 5, Loyalty 5, Conciliation 2
Backgrounds:  Allies 2, Artefact 3, Contacts 2, Cult Status 3, Destiny 4, Property 3, Resources 4, Status 2,  Witta 4
Flaws & Merits:    lame( 3pt flaw)
Equipment:           Kopis with heal 2 spirit focus

Plot Ideas

The range of plotlines for this group is interesting;

  • A party wanders into the slavers man traps and then have to talk or negotiate their way out of being slaves.
  • Party needs to rescue a Balazaring who has been caught by the slavers
  • A clan pays/asks/persuades the party to remove the slavers from it lands
  • The party is paid by Cyriel to sabotage the slavers mission
  • The slavers have been surrounded and hemmed in angry Balazarings, the players are sent by lunar authorities to relieve the slavers.
  • One of the lead slavers has been captured by the Balazarings and the party has to negotiate a release.
  • Escaped slave comes to the party for protection
  • Hamid pays the players to investigate/kidnapp/kill Kadem

Tasha Yarick,

Hearthmother Initiate, 17
Runes: Fire, Illusion, Communication
Threat Level **
Traits: Disarming smile, Calm, Brave, Dependable, Suspicious

A young Elkoi balazaring clanswoman , who is the Orlanthi balazarings Thrax’s Halfface main informer and contact in Elkoi.

Her mother  was killed some 6 years ago by Lunar soldiers on ’R & R’. She now works as a tavern girl in the Kings Inn in at Elkoi and has done for the past 2 years.

Thrax encountered her when she said she wanted to she wanted to join Orlanth and fight Lunars, which was never  going to be a good fit. He claims he will connect her with his friends her when ‘she has done this job for him’, but it is never likely to happen.

Tasha has no combat capacity but she has been taught to read and write some Lunar by Thrax. He thinks highly of her, and says she ‘has balls bigger than any mans’. He however struggles to know he will probably get her killed

She has  developed a love of gambling and sometimes can be found dicing with the soldiers in her leisure hours. She has a good understanding of what is going on in Elkoi and is sometime cocky and shows off to much what she knows.

Plot uses: Thrax will be the main employer in plots with Tasha, they could include the following

  • Players must meet to her to collect information or interesting items.
  • Players must ‘deal with’ someone who suspects her without arousing further suspicion
  • She is possible target of a rescue mission after being captured,
  • or a possible example of the dreadful cost of conflict and a follow up revenge mission.

If you have Lunar characters try a find the spy mission, then the decision of do you hand a defenceless 17 year old girl over to be tortured and die.

Thrax Halfface

Balazaring Adventurer and Scout, Lates 20’s
Runes: Air, Illusion, Movement
Traits: Bitter, Calm, Perceptive, Decisive, Generous

Two things are striking  when a person meets Thrax, the first is the mask he wears over half of his face and the acid burn marks visible underneath it and the second is his refusal to wear cult markings of any sort.

As regards his cult affiliations this is not  a matter he comments on, but he was known to be one of the Balazaring Orlanthi at some point in the recent past. he is a member of Redock clan and is working hard to help Lan establish a community at Swim Here.

His demeanour comes across a man who is in control, highly efficient, aware, friendly but highly dangerous if he decides to be.  Usually when people get to know him Thrax is positive, generous and funny, not many people see that side of him quickly. However sometimes his mood turn darker and he becomes a bitter man you seems to  feel that he has been cheated in life, or that he has done something to deserve a dark fate.

He dresses well and looks more like a rich tarshite warrior than a votanki hunter.  Often he goes my moniker of Anthon of Dykene, especially when travelling around Elkoi.

Thrax and Lan were close friends through there teenager years, and comrades in arms as young men. Thrax is a both a competent hunter and proficient warrior. However after the windsword was found they became more distant and some unspoken tension lies between them.

As well as being a competent warrior, Thrax is the scout and information master for the Redcock clan and for Lan in particular. He has a spy and information network which covers most of the major centres of Balazar and spends a lot of days in the saddle travelling between contacts.

He trades information with Torath and Pay as a matter of course, is open with King Yalaring when it suits both parties and occasionally deals with  Dykene and the Yelmalio temple through Starnia.

He often will hire people for little jobs where he gives little information about himself or the larger picture, people who perform well get brought into his circles. He has become a skilled herbalists who is very skilled in the use of poisons and antidotes.


When they came down from the North Thrax had a young wife called Marka, she like the rest of them was a survivor of a massacre and a refugee. Where others recovered Marka never did. She became disturbed and distant, seeking after answers where there were none.  She changed, during the Festering Isle quest it became apparent that the change was significant. She had embraced chaos*.

She left them and there were many discussions in the clan of whether she should be caught or killed, healed through magic or death. Thrax did what he felt he must and sort her out and pleaded with her to turn away from her bitterness and finding healing. She appeared to accept and kissed him. Her saliva burnt his mouth. She spat in his left eye and burnt it out. She licked all of one side of his face scaring it and she left him burned and tortured alone in wilderness.

Since that point Thrax felt no love for Gods, no trust in them. He acknowledges them but refuses to worship them.

He still seeks his ex wife for reasons and plans he does not know or understand. She is out there somewhere in the wilderness.

Thrax’s is other secret is that whilst Lan and Rahkal were apart, he had a ongoing relationship with Rahkal and feels deeply for her. This has never  spoken about by any of the three since Lan and Rahkal connected, but is an unspoken truth that all are aware of.  Also most people close to the three of them know and make a point of never mentioning it publically.

It is very possible if Lan was to seriously mistreat Rahkal feelings would be expressed and a fight would ensue.

*Ref note it is very possible that Marka is a new incarnation of Granny Keeneyes.

Nature: Plotter
Demeanour: Manipulator
Physical: Strength 4, Dexterity 6, Stamina 5
Mental: Intelligence 5 , Wits 6, Perception 5
Social: Manipulation 5,  Appearance 0, Charisma 5
Talents: Alertness 4, Artistic 2, Athletics 5, Brawl 5, Dodge 5, Empathy 4, Intimidation 4, Streetwise 5, Subterfuge 5
Skills: Archery 4,Commerce 2,Crafts 2,Etiquette 4,Leadership 4,Mechanisms 2,Melee 5, Riding 4, Stealth 5, Survival 4
Knowledge’s: Academics 3,Culture 4,Investigation 5,Languages 4,Medicine 4, Myth 3, Politics 5, Divine Lore 2, Spirit Lore 3
Essence 6
Quintessence: 27
Willpower: 8
Runes: Air 5, Movement 6, Illusion 4, Disorder 3, Death 3
Spirit Magic: Befuddle 4, Bladesharp 4, Healing 4, Babel 3, Shimmer 4. Mobility 2, Countermagic 3, Disruption 3
Rune Magic: None
Virtues: Vigor 5, Trust 3, Generosity 4
Backgrounds: Allies 4, Artefact 3, Contacts 6, Destiny 4, Dogs 3, Influence 4, Mount 4, Ransom 5, Resources 4, Status 3, Witta 3
Flaws & Merits Curiosity (2pt Flaw), Cynical Nature (2pt flaw), Disfigured (2pt Flaw),Daredevil (3pt Merit), Hared Trolls – 2pt Flaw
Equipment: Quality Cavalry Horse, Fine Clothes, 3* Javelins -3pt, Iron Headed Battle Axe – 4pt, Kopis -3pt, Numbers of spirit charms, a range of poisons and antidotes.

For RQ players there is a post on how to understand and convert these stats on the fly.

Chalana Arroy Healers of Trilus

Dushi has four disciples working with her at the lightbringer hall in Trilus, they all live at the hall and have been or are full time apprentices. Cela and Wiliska have now finished their apprenticeship period. But Yanka and Inari are still  apprentices.

The lightbringers hall currently healers all comers, it takes limited payment in food, animals furs and local trade goods, this is supplemented with a grant from King Yalaring and various other donations. The use of powerful rune Magics may require extra  payment and negotiation .

All the healers are well known to the local tribes and have the requisite protection afforded to them by order of King Yalaring.


Cela Calming Heart –  Balazaring Chalana Arroy Initiate, 23
Runes: Earth, Life, Harmony
Threat Level **
Traits: Calm, Patient, Diligent, Curious     

Cela is a physically delicate but emotionally strong young woman, she has been training and working with Dushi Sone for six years now.

Cela is due to undergo the rites which will make her an acolyte of Chalana Arroy at the next opportunity. She has been Dushi’s best student to date, and Dushi hopes she will be able to take her work over after she passes on.    

She is from the Blood Viper clan and has a long standing and delicate association with Garnst the Chaos Tracker. They are the closest each other has to family and she is one of the very few who know his full story. She is able to reach inside and touch his soul like no one else can. This connection has remained neither one thing nor another for as number of years now and is starting to concern her.

Cela gets on very well with two apprentices but Wiliska believes she should be Dushis right hand woman, so there is some friction between the two of them          

Wiliska Pineneedle – Balazaring Chalana Arroy Initiate, 24
Runes: Fire, Life, Harmony
Threat Level **
Traits: Honest, Pleasant, Passive, Dull

Wiliska has been with Dushi longer than any of the other current initiates feels she should be Dushis right hand woman, is jealous of Cela.  She is the younger daughter of a citadel guard.

She is faithful but does not take the initiative in things. Dushy sees here as a faithful servant to the temple and someone who will be important for years to come but not a potential leader or replacement.

She is a great cook and enjoys doing most of the cooking in the Lightbringers hall,  she is very keen on good  diet and believes most grains and breads are bad for the body. Thus she cooks mainly with meats and vegetables and fruits.

She also organises the practical issues of cleaning and repairs around the Lightbringers hall. The truth is the place would not function without her, but she lacks the spark of character to catch Dushis eye.

Yanka Redberry – Balazaring Chalana Arroy Apprentice 19
Runes: Earth, Life, Harmony
Threat Level *
Traits: Impulsive, friendly, humorous, selfish

Yanka is a young friendly redhead, with slight frame and pleasant manner. She is the daughter of a pig farmer, grew up in Trilus.

She is a social climber and party girl, who enjoys a drink at the stuck pig. She is friendly with a number of the Kings citadel guards and enjoys the male attention.

Dushi is disappointed with the attitude she shows to her family who she virtually ignores as she feels she is now above them. Both Dushi and Cela are trying to reign her behaviour in a little both in terms of her family and the her friendships with the guards..

However she is a very effective healer  and powerful magician with a strong natural tie to the life rune, Dushi has high hopes for her.

Inari Wrinkled Nose – Balazaring Chalana Arroy Apprentice 17
Runes: Fire, Life, Truth
Threat Level *
Traits: Introvert, stubborn, brilliant, clever

A quiet girl diligent in her studies who has learned to read some of Dushi’s books, and is gaining a wider range of knowledge because of it.

She has developed a friendships with both Quintas and Eleanor, and visits Quintas house often. She borrows books and talks in depth  philosophically with Quintas and as such is on the process of becoming illuminated without being aware.

Due to the close friendship with Eleanor, Eleanor has shared large parts of  her back-story and Inari hasn’ t told too many of the other healers yet.

Plot uses:

These are really colour characters but may be used to create ways in to plots with Quintas, Elenaor or Garnst or to introduce smaller character sub plots and complications. Such as

  • Two citadel warriors start a vicious fight over Yanka which she had encouraged, PC’s have to calm it down and then decide who inform about it.
  • Wiliska walks out on the cult in a sulk and players are sent to persuade her to return.
  • Yanka publicly embarrasses her father in the stuck pig tavern with, players witness and can respond.
  • PC’s asked to escort junior healer to clan, all kinds of stuff could happen.
  • Drunk Citadel Warrior hits on Inari in the stuck pig, he refuses to get that she is not interested , a scuffle then  breaks out when Quintas intervenes and is knocked to the floor.
  • Cela develops a friendship with a PC, who will then have to deal with a slightly unhinged Garnst as a consequence.

New Trilus Orlanthi NPC’s

These three young hunters  along with numerous others were recruited by Lan and the other Balazaring Orlanthi to take part in raids on the lunar supply caravan moving through Elmswood. Where others saw this as a interesting and profitable distraction from daily life. Banvann and Talkori saw it as a potential life changing experience.

The next season travelled from there clan in Elmswood to Trilus and joined the cult of Orlanth, Lan and the other balazaring Orlanthi has headed south at that point, but they became acquainted with Torath and Pay Surney.

When the Orlanthi were looking for additional full time  recruits it was an easy choice for both parties to make. All three are wearing repurposed lunar peltast armour and equipment, with the addition of broadswords which have been acquired.

Plot uses:  Use these guys to pad out the Orlanthi group, they are quite green and inexperienced and can add a bit of humour to the group interactions. They all however have potential and seen as valuable by Torath and Pay


Banvann Sacredheart – Balazaring, Orlanth Initiate, 22
Traits:  Impulsive, Optimistic, Extrovert, Honest

Banvann is probably one of the most energetic, enthusiastic, friendly, annoying and slightly dim people you will ever meet. He believes the best in most situations and rarely stops to think or doubt anything.

He is strong, good looking, fast and skilled, little has been difficult for him in life and as such he has developed a very uncomplicated and positive outlook. As such he makes an exceptional follower and someone who is usually easy to be round.

He feels privileged to be a follower of a warrior god and making his living with a sword and not as a hunter. Torath really liked Banvann, but he can grate on some of the other Orlanthi in the party.

Nature:                    Thrill seeker
Demeanour:          Reveller
Physical:                 Strength  3, Dexterity 4, Stamina 3
Mental :                   Intelligence 2, Wits 3, Perception 3
Social:                      Manipulation 2, Appearance 4, Charisma 4
Talents:                   Alertness 3, Athletics 2, Brawl 2, Dodge 2, Intimidation 2
Skills:                        Archery 3, Crafts 2 , Leadership 2, Melee 2, Riding 1, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Medicine 3, Myth 1, Spirit Lore 1
Essence:                  3
Quintessence:      12
Willpower:             5
Runes:                     Air 3, Movement 2, Mastery 2, Death 2
Spirit Magic:         Bladesharp 2, Disruption 2, Mobility 2,Speedart, Shimmer 2
Higher Magic:      None
Virtues:                   Vigor 4, Trust 4, Generosity 4
Backgrounds:      Cult Status 1, Destiny 4, Family 2, Past Lives 2 Witta 1
Flaws & Merits:   None
Gear:                        2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt



Talkori Sabletoe – Balazaring Orlanthi Initiate, 21
Traits: Aggressive, Suspicious, Brave, Curious

Talkori is Banvanns best friend and comrade in arms. He is more balanced in outlook than Banvann and sees the world as less forgiving place.

Talkori lost his brother in the raid on the Lunar Supply caravan and has had a passionate dislike of them since, however illogical that seems to others.  These feelings means that he actions and reactions around Lunars are watched by other members of the group.

Though he is keen to be seen as a warrior and not as a hunter he still has a love of dogs and has two stavas hunting dogs with him most of the time. He does not ride like most of the other but has developed the ability to run long distances which he can supplement with magic if required.

He has developed an unrequited infatuation with Andretta Wolfhelm which she uses to her advantage whenever she can get away with it, apart from that he gets on well with most of the other Orlanthi in the group.

Nature:                  Thrill seeker
Demeanour:         Follower
Physical:                 Strength  3, Dexterity 3, Stamina 3
Mental :                   Intelligence 2, Wits 2, Perception 4
Social:                      Manipulation 2, Appearance 3, Charisma 2
Talents:                   Alertness 3, Athletics 2, Brawl 3, Dodge 3,
Skills:                       Archery 3, Crafts 2 , Melee 3, Stealth 2, Survival 3
Knowledge’s:        Culture 2, Investigation2 ,Medicine 2, Myth 2, Politics 1,Spirit Lore 1
Essence:                 2
Quintessence:     7
Willpower:            4
Runes:                     Air 2, Mastery 1, Death 2,
Spirit Magic:         Beast Call 2, Disruption 2, Mobility 2,Speedart, Bladesharp 2
Higher Magic:       None
Virtues:                   Vigor 3, Trust 4, Generosity 4
Backgrounds:       Cult Status 1, Family 2, Past Lives 3 Witta 2
Flaws & Merits:    Clear sighted (3pt),
Gear:                         2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Javelin 2pt


Stefia Icewalker – Balazaring Orlanth Initiate, 19
Traits: Stubborn, Emotional, Clever, Humorous

Stefia has spent her life trying to be noticed by Banvann and so far has not managed to be noticed in the way she wants to be. To Banvann she is his best friends younger sister, and things romantic have never crossed his mind.

Stefia has little interest in being a warrior or this strange foreign God but is tagging along to be with her brother and his best friend.  She is upset by the death of her older brother, but places the blame squarely on Lan who initiated the raid and not anyone else.

Strangely she has taken to this life well and is showing a natural aptitude for both the way of the warrior and the cult of Orlanth.

She has been given a Horse by Torath and loves it and thinks it is the best thing ever.  She has become a decent rider and often works as a messenger for Orlanthi.

Stefia Icewalker – Balazaring Orlanth Initiate, 19
Nature:                      Child
Demeanour:            Follower
 Physical:                  Strength  2, Dexterity 4, Stamina 3
Mental :                     Intelligence 2, Wits 3, Perception 3
Social:                        Manipulation 2, Appearance 4, Charisma 3
Talents:                      Alertness 3, Athletics 2, Brawl 2, Dodge 2, Empathy 2,Subterfuge 2
Skills:                          Archery 2, Crafts 2 , Melee 2, Ride 3, Stealth 3, Survival 3
Knowledge’s:          Culture 2, Investigation 2, Medicine 3, Myth 3, Spirit Lore 2
Essence:                    3
Quintessence:        9
Willpower:               4
Runes:                       Air 2, Life 2,  Movement 2
Spirit Magic:           Bladesharp 2, Disruption 2, Heal 3, Mobility 2, Speedart,
Higher Magic:         None
Virtues:                     Resilient 4, Trust 2, Compassion 3
Backgrounds:        Cult Status 1, Destiny, Family 2, Past Lives 2, Witta 2
Flaws & Merits:     Runetouched Air – Accompanied by gentle breeze. Daredevil
Gear:                          2H  Spear 3pt, Broad Sword 3pt, Light Scale 3pt, Bow 2pt

Solina Garhound and Company

Solina Garhound, Female Thief, late 20’s, Lanbril Cult member


Threat Level ****

Runes: Darkness, Life, Illusion

Traits: Sexy, Cautious, Patient, Greedy, Stubborn

A professional thief from Pavis region, she was expelled from Sun Country in mid-teens for various misdemeanours. Her style is theft via seduction and she  masquerades as a noble daughter of the Garhound clan from Pavis Country.

With fair skin brown hair with green eyes she is stunningly beautiful. Pleasant  light and fun company with a  good time mentality. Also she is completely and utterly amoral in most situations most of the time.

She followed Lan Stormson up from Prax. Employed by GimGim the Grim to retrieve the Windsword and  took a hefty advance. So she fears for her life if she returns without the sword. She has no real political or spiritual ideology to drive her forward.

When she arrived at swim here Lans wife Rahkal took an immediate dislike to her and threw her out of the community. She has since travelled to Trilus and Dykene, but does not know how to proceed with her quest at the moment. She is frustrated and is not used to failing at things she sets out to do.

She loves horses and is a natural rider and is currently travelling with two bodyguards.

Plot Uses: Will probably try to recruit the players to help her steal the Windsword, either knowingly or more probably as mindless dupes.

If not she will see the characters as possible marks and try to get close to relieve them of some of their more interesting possessions.

Gerak Garhound 27 Pavis, Lanbril Member

Threat Level ***

Runes: Darkness, Disorder, Man

Traits: Aggressive, Calm, Suspicious, Dour

Gerak grew up in Cheapside in Pavis and became a gang enforcer as an initial careers choice. He has known and worked with Solina for about five years, poses as her brother. Gerak has romantic feelings towards Solina but its unrequited and leads to some awkward moments.

His job is to work as her heavy which he can do reasonably well in an urban environment. He is not comfortable in the wilds. He is a competent fighter, but not a warrior. He is especially  fond of long knives and the gladius style shortswords.

Plot uses: Gerak has a short temper and is likely to pick a bar fight for no good reason

 ‘Dusty’ Rinan, 30 Pol Joni, Orlanth Initiate

Threat Level ***

Runes: Air, Movement, Beast

Traits: Stubborn, Brave, Adventurous, Dishonest

A praxian barbarian from the Pol Joni Clan, who signed on to be there scout,  guide and guard through the deserts of Prax. He is comfortable out in the wilds and is enjoying his time in Balazar.

He is not aware of what the details of their mission, but is wise enough to know the type of people he is travelling with and what kind of mission they are on.

Dusty is bored with a mercenary existence and  is looking for something a little bit more substantial in his life but he is unaware what that is at this moment. It may a more serious spirituality, a cause, a true love or just a plot of land.

Plot uses: Dusty is someone who could suddenly attach himself to the characters for various reasons and though he maybe unsightly and rough round the edges could become a useful friend.